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IDProjectCategoryLast Update
0005746AI War 1 / ClassicSuggestion - Balance TweaksFeb 13, 2012 6:37 am
ReporterSpikey00 Assigned To 
Severityminor 
Status consideringResolutionopen 
Product Version5.024 
Summary0005746: Spirecraft scouts vs jumpcraft + scouts
DescriptionThe use of Spirecraft scouts is redundant as you can instead construct jumpcrafts, load them with scouts, unload one where you want to scout, and repeat.

TagsNo tags attached.
Internal WeightFeature Suggestion

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ArcDM

Feb 10, 2012 11:11 pm

reporter   ~0018881

The most obvious argument is that a SC scout adds a scout to free up other scouts to be used else where. The point here is that the SC jump ship makes scouting more efficient, practical, and cost effective vs planets with scouts placed on them.

Spikey00

Feb 10, 2012 11:20 pm

reporter   ~0018882

Last edited: Feb 10, 2012 11:23 pm

I couldn't imagine a situation where you'd want that extra scout, since you already start with 10, then 20 with the MK2s for 1k knowledge. With micro, you could get vision for all those planets by just leaving a single scout, bypassing tachyon guards and such that prevented you from scouting the planet in the first place.

EDIT: as the jumpcraft itself is also tachyon beam immune. So all you do is just teleport them away from the guard posts, dump the scouts, load all but one back in and repeat.

Issue History

Date Modified Username Field Change
Feb 10, 2012 3:49 pm Spikey00 New Issue
Feb 10, 2012 11:11 pm ArcDM Note Added: 0018881
Feb 10, 2012 11:20 pm Spikey00 Note Added: 0018882
Feb 10, 2012 11:23 pm Spikey00 Note Edited: 0018882
Feb 13, 2012 6:37 am tigersfan Internal Weight => Feature Suggestion
Feb 13, 2012 6:37 am tigersfan Status new => considering