View Issue Details

IDProjectCategoryLast Update
0005716Valley 1Suggestion - Spell IdeasApr 15, 2012 2:02 pm
ReporterBobTheJanitor Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.573 
Fixed in Version0.929 
Summary0005716: Plasma Bolt trajectory curves at certain angles
DescriptionI'm not sure if this is intentional or not, so I'm not sure if this is a bug report or a feature request. Plasma Bolt seems to fire straight when aimed directly vertically or horizontally. When aimed along a diagonal, it seems to come out curving in one direction or another depending on which way you're facing when you fire it. This can cause it to impact on walls and ceilings quite often. Trying to use it to attack an enemy hiding in an upper corner of a room, for example, can require some tricky aiming. If said enemy is selected by the auto-targeting feature, the shots will always fail, hitting the ceiling next to the enemy instead.
TagsNo tags attached.
Internal WeightFix Before Major Release

Relationships

related to 0007069 resolvedChris_McElligottPark Projectile Speed Enchants exacerbate Spell inaccuracy 

Activities

Nypyren

Mar 18, 2012 3:50 am

reporter   ~0020966

I'm finding it frustrating to aim as well.

Chris_McElligottPark

Apr 15, 2012 2:02 pm

administrator   ~0022066

Thanks!

* Finally found and fixed the issue that was causing some spells (most notably plasma bolt, but it applied to any of them, really) to be super inaccurate when fired at certain angles.
** The problem was that the spells were gradually accelerating to their full speed, and so when a spell had a high speed but lower acceleration the errors would compound and then either the spell would "bend" as it traveled, or it would just plain miss.
** This was also causing some oddness with enemy spells that were missing where the enemy was aiming, although that was less obvious to folks. This has been fixed so that now spells pretty much instantly accelerate to their max speed, whatever that speed is, and then retain all their accuracy.
** In practice this shouldn't affect much except that spells don't miss their targets anymore. It might also give you slightly less reaction time with a few enemy spells, but we don't think that any of them had a low enough acceleration paired with a high enough speed where that would make a material difference.
** Finally, when players were using shot speed enchants this problem was exacerbated, but this solution also fixes that issue.

Issue History

Date Modified Username Field Change
Feb 9, 2012 11:11 pm BobTheJanitor New Issue
Feb 10, 2012 11:39 am tigersfan Internal Weight => Fix Before Major Release
Feb 10, 2012 11:39 am tigersfan Assigned To => Chris_McElligottPark
Feb 10, 2012 11:39 am tigersfan Status new => assigned
Mar 18, 2012 3:50 am Nypyren Note Added: 0020966
Apr 14, 2012 4:57 pm Terraziel Relationship added related to 0007069
Apr 15, 2012 2:02 pm Chris_McElligottPark Note Added: 0022066
Apr 15, 2012 2:02 pm Chris_McElligottPark Status assigned => resolved
Apr 15, 2012 2:02 pm Chris_McElligottPark Fixed in Version => 0.929
Apr 15, 2012 2:02 pm Chris_McElligottPark Resolution open => fixed