View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005716 | Valley 1 | Suggestion - Spell Ideas | Feb 9, 2012 11:11 pm | Apr 15, 2012 2:02 pm | |
Reporter | BobTheJanitor | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.573 | ||||
Fixed in Version | 0.929 | ||||
Summary | 0005716: Plasma Bolt trajectory curves at certain angles | ||||
Description | I'm not sure if this is intentional or not, so I'm not sure if this is a bug report or a feature request. Plasma Bolt seems to fire straight when aimed directly vertically or horizontally. When aimed along a diagonal, it seems to come out curving in one direction or another depending on which way you're facing when you fire it. This can cause it to impact on walls and ceilings quite often. Trying to use it to attack an enemy hiding in an upper corner of a room, for example, can require some tricky aiming. If said enemy is selected by the auto-targeting feature, the shots will always fail, hitting the ceiling next to the enemy instead. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0007069 | resolved | Chris_McElligottPark | Projectile Speed Enchants exacerbate Spell inaccuracy |
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I'm finding it frustrating to aim as well. |
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Thanks! * Finally found and fixed the issue that was causing some spells (most notably plasma bolt, but it applied to any of them, really) to be super inaccurate when fired at certain angles. ** The problem was that the spells were gradually accelerating to their full speed, and so when a spell had a high speed but lower acceleration the errors would compound and then either the spell would "bend" as it traveled, or it would just plain miss. ** This was also causing some oddness with enemy spells that were missing where the enemy was aiming, although that was less obvious to folks. This has been fixed so that now spells pretty much instantly accelerate to their max speed, whatever that speed is, and then retain all their accuracy. ** In practice this shouldn't affect much except that spells don't miss their targets anymore. It might also give you slightly less reaction time with a few enemy spells, but we don't think that any of them had a low enough acceleration paired with a high enough speed where that would make a material difference. ** Finally, when players were using shot speed enchants this problem was exacerbated, but this solution also fixes that issue. |
Date Modified | Username | Field | Change |
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Feb 9, 2012 11:11 pm | BobTheJanitor | New Issue | |
Feb 10, 2012 11:39 am | tigersfan | Internal Weight | => Fix Before Major Release |
Feb 10, 2012 11:39 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 10, 2012 11:39 am | tigersfan | Status | new => assigned |
Mar 18, 2012 3:50 am | Nypyren | Note Added: 0020966 | |
Apr 14, 2012 4:57 pm | Terraziel | Relationship added | related to 0007069 |
Apr 15, 2012 2:02 pm | Chris_McElligottPark | Note Added: 0022066 | |
Apr 15, 2012 2:02 pm | Chris_McElligottPark | Status | assigned => resolved |
Apr 15, 2012 2:02 pm | Chris_McElligottPark | Fixed in Version | => 0.929 |
Apr 15, 2012 2:02 pm | Chris_McElligottPark | Resolution | open => fixed |