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IDProjectCategoryLast Update
0005711AI War 1 / ClassicSuggestion - Balance TweaksFeb 13, 2012 1:35 pm
Reporterzharmad Assigned To 
Severityfeature 
Status consideringResolutionopen 
Product Version5.024 
Summary0005711: Zenith caches and viral shredders
DescriptionCorresponding thread:
http://www.arcengames.com/forums/index.php/topic,9787.30.html

Currently we can obtain a self-sustaining number of Zenith viral shredders from zenith caches scattered throughout the galaxy. This largely obsoletes their value as an initial unlock, over other ships.

For example, I crack open one mark-IV cache, resulting in AIP increase of 20, then I crack open one of mark-III for +15 AIP. I save at least 6000 knowledge and will never worry about rebuilding shredders unlike all of the other ships I got from the boxes.

Suggestions from the thread are:
- Increase the cap for shredders if you have unlocked them (previously posted in mantis with no change http://www.arcengames.com/mantisbt/view.php?id=3805).
- Remove viral shredders.
- In addition, increase other ships gained to compensate for shredder loss.
- In addition, decrease AIP increase for cracking one open to compensate for shredder loss.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

motai

Feb 11, 2012 5:16 am

reporter   ~0018891

i have found it very difficult to maintain caps on shredders since the 5.0 changes actually. with the devourer golem on especially there are many thing that will just eat them. main difficulty is that their targeting logic as a melee unit doesnt factor in range to target. so the dont "feed" effectively unless micromanaged. this is also a significant problem with vampire and vorticular cutlass. that they tend to prefer best damage targets farther away and wander over enemy blobs of ships they could have eaten on the way and die because of it.

TechSY730

Feb 13, 2012 1:33 pm

reporter   ~0019006

motai has a good point. Melee ships probably need a auto-targetting adjustment. Thanks to their 0 range, proximity is MUCH more important to them, and thus they should weight it much more heavily than non-melee ship types do.

TechSY730

Feb 13, 2012 1:35 pm

reporter   ~0019007

Oh, and I still think the viral shredder replication was nerfed a bit too hard. If it can be buffed [i]a little[/i], then I would fully support removing them from the caches, with the suggested changes to the caches already mentioned.

Issue History

Date Modified Username Field Change
Feb 9, 2012 10:14 pm zharmad New Issue
Feb 10, 2012 11:16 am tigersfan Internal Weight => Feature Suggestion
Feb 10, 2012 11:16 am tigersfan Status new => considering
Feb 11, 2012 5:16 am motai Note Added: 0018891
Feb 13, 2012 1:33 pm TechSY730 Note Added: 0019006
Feb 13, 2012 1:35 pm TechSY730 Note Added: 0019007