View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005635 | Valley 1 | Suggestion - Balancing Issues | Feb 5, 2012 1:42 am | Feb 9, 2012 10:14 am | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.570/0.571 | ||||
Fixed in Version | 0.573 | ||||
Summary | 0005635: If you complete intro mission, can always get to 4 vitality stones | ||||
Description | ... by returning to the ice age micro apartments. Changing the container to a pair (0-1, since you can't use them after the intro mission anyway) of vitality stones should be ok. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
|
Yeah, I think they should probably be removed from the coffer. Especially considering that they are never in coffers after the intro mission. |
|
This is now fixed: * Updated the intro mission to no longer include a coffer of 4 vitality stones. Now, instead, it seeds two separate stashes of 8 vitality stones each. If players find both of those, they now have enough to actually get themselves to the next health tier. Also, these changes tie into the other new vitality stone changes for this version, just FYI. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 5, 2012 1:42 am | GrimerX | New Issue | |
Feb 6, 2012 8:44 am | tigersfan | Internal Weight | => For New Player Experience |
Feb 6, 2012 8:44 am | tigersfan | Note Added: 0018632 | |
Feb 6, 2012 8:44 am | tigersfan | Assigned To | => Chris_McElligottPark |
Feb 6, 2012 8:44 am | tigersfan | Status | new => assigned |
Feb 9, 2012 10:14 am | Chris_McElligottPark | Note Added: 0018749 | |
Feb 9, 2012 10:14 am | Chris_McElligottPark | Status | assigned => resolved |
Feb 9, 2012 10:14 am | Chris_McElligottPark | Fixed in Version | => 0.573 |
Feb 9, 2012 10:14 am | Chris_McElligottPark | Resolution | open => fixed |