View Issue Details

IDProjectCategoryLast Update
0005635Valley 1Suggestion - Balancing IssuesFeb 9, 2012 10:14 am
ReporterGrimerX Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.570/0.571 
Fixed in Version0.573 
Summary0005635: If you complete intro mission, can always get to 4 vitality stones
Description... by returning to the ice age micro apartments. Changing the container to a pair (0-1, since you can't use them after the intro mission anyway) of vitality stones should be ok.
TagsNo tags attached.
Internal WeightFor New Player Experience

Activities

tigersfan

Feb 6, 2012 8:44 am

reporter   ~0018632

Yeah, I think they should probably be removed from the coffer. Especially considering that they are never in coffers after the intro mission.

Chris_McElligottPark

Feb 9, 2012 10:14 am

administrator   ~0018749

This is now fixed:

* Updated the intro mission to no longer include a coffer of 4 vitality stones. Now, instead, it seeds two separate stashes of 8 vitality stones each. If players find both of those, they now have enough to actually get themselves to the next health tier.

Also, these changes tie into the other new vitality stone changes for this version, just FYI.

Issue History

Date Modified Username Field Change
Feb 5, 2012 1:42 am GrimerX New Issue
Feb 6, 2012 8:44 am tigersfan Internal Weight => For New Player Experience
Feb 6, 2012 8:44 am tigersfan Note Added: 0018632
Feb 6, 2012 8:44 am tigersfan Assigned To => Chris_McElligottPark
Feb 6, 2012 8:44 am tigersfan Status new => assigned
Feb 9, 2012 10:14 am Chris_McElligottPark Note Added: 0018749
Feb 9, 2012 10:14 am Chris_McElligottPark Status assigned => resolved
Feb 9, 2012 10:14 am Chris_McElligottPark Fixed in Version => 0.573
Feb 9, 2012 10:14 am Chris_McElligottPark Resolution open => fixed