View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005614 | Valley 1 | Note To Test | Feb 4, 2012 12:54 am | Feb 6, 2012 7:24 am | |
Reporter | GrimerX | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 0.570/0.571 | ||||
Summary | 0005614: Double check moon animation/placement | ||||
Description | Just had a wierd effect where after entering the settlement, the moon "fell" out of the sky (pathing backwards at about 10x or so rate), then bobbed back up a bit before resuming its normal climb into the sky. Can't repro it so far, unfortunately. But it definately caught my attention :-) | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
Found the repro -- just pause the chunk long enough that the moon needs to adjust to a earlier position in the sky. Assume this is to allow time to progress in MP when a chunk is paused -- for single player, should the gameworld time elapse? |
|
Yeah, time has always elapsed while paused. It was just a bit less obvious about it earlier. ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 4, 2012 12:54 am | GrimerX | New Issue | |
Feb 4, 2012 1:12 am | GrimerX | Note Added: 0018601 | |
Feb 6, 2012 7:24 am | tigersfan | Note Added: 0018629 | |
Feb 6, 2012 7:24 am | tigersfan | Internal Weight | => New |
Feb 6, 2012 7:24 am | tigersfan | Status | new => closed |
Feb 6, 2012 7:24 am | tigersfan | Resolution | open => no change required |