View Issue Details

IDProjectCategoryLast Update
0005588Valley 1Bug - Monster BehaviorFeb 3, 2012 7:26 pm
Reportertbogue Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionfixed 
Product Version0.569 
Fixed in Version0.570/0.571 
Summary0005588: Robot scoutship bullets AI crazy on mission battle
DescriptionThe robot scoutships guided missiles seem to follow the battle AI rather than what one expects a missile to do when doing the battle mission. The missiles move at a constant height above the ground forward until they get within a certain distance of a (to me) friendly robot, and then they just park where they are. Just as if they were enemy robots and not missiles. In addition, the friendlies don't advance as if they counted the missiles as enemy soldiers.
TagsNo tags attached.
Internal WeightMajor Problem

Activities

Chris_McElligottPark

Feb 3, 2012 7:26 pm

administrator   ~0018589

Thanks!

* Fixed a bug where some enemy shots (like crashed landspeeder missiles or dragon breath, etc) would act like enemy minions on battlefields rather than acting with their normal AI logic.

Issue History

Date Modified Username Field Change
Feb 3, 2012 8:59 am tbogue New Issue
Feb 3, 2012 9:06 am tigersfan Internal Weight => Major Problem
Feb 3, 2012 9:06 am tigersfan Assigned To => Chris_McElligottPark
Feb 3, 2012 9:06 am tigersfan Status new => assigned
Feb 3, 2012 7:26 pm Chris_McElligottPark Note Added: 0018589
Feb 3, 2012 7:26 pm Chris_McElligottPark Status assigned => resolved
Feb 3, 2012 7:26 pm Chris_McElligottPark Fixed in Version => 0.570/0.571
Feb 3, 2012 7:26 pm Chris_McElligottPark Resolution open => fixed