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IDProjectCategoryLast Update
0005552Valley 1Bug - GameplayFeb 3, 2012 11:18 pm
Reporterjerith Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.566/0.567 
Fixed in Version0.570/0.571 
Summary0005552: Mana always green during character selection.
DescriptionWhile choosing a hapless wanderer to inflict a glyph on, all the candidates display their mana capacity in green, implying that they are at a suitable (or even good) level for the live of adventure and suffering they are about to be plunged into at the whim of a capricious (if not malicious) player.

The highest mana value I saw in my brief run through about six or seven characters was 4800, and the lowest was 2000. When I tried to play the character with 2000 mana, I discovered this was woefully inadequate and I had to spend the bulk of my time running away so I could regenerate enough mana to cast ball lightning a few more times.

The red/white/green colours on the stats look like they should be a good indication of suitability, but the levels seem to be off at the moment. (Mana's the one I noticed due to my rather disappointing glyphbearer, but I haven't seen non-green health recently either.)
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Feb 3, 2012 11:18 pm

administrator   ~0018596

Thanks!

* Fixed a bug where mana and magical attack were always showing up as green in the character selection screens. Now it is set to properly weight on the numbers, regardless of scale, so that this won't happen again.

Issue History

Date Modified Username Field Change
Feb 1, 2012 1:11 pm jerith New Issue
Feb 3, 2012 11:18 pm Chris_McElligottPark Internal Weight => New
Feb 3, 2012 11:18 pm Chris_McElligottPark Note Added: 0018596
Feb 3, 2012 11:18 pm Chris_McElligottPark Status new => resolved
Feb 3, 2012 11:18 pm Chris_McElligottPark Fixed in Version => 0.570/0.571
Feb 3, 2012 11:18 pm Chris_McElligottPark Resolution open => fixed
Feb 3, 2012 11:18 pm Chris_McElligottPark Assigned To => Chris_McElligottPark