View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005527 | Valley 1 | Bug - Room Issues | Jan 29, 2012 4:54 pm | Jan 30, 2012 4:58 pm | |
Reporter | TerraSleet | Assigned To | tigersfan | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.564 | ||||
Fixed in Version | 0.565 | ||||
Summary | 0005527: Vases not spawning, Clay impossible to acquire | ||||
Description | Vases are not appearing in the hallways of buildings despite Vases and Clay being unlocked and the monsters being above Tier 2. This makes Clay impossible to get, which prevents the player from advancing long range offense spells beyond Tier 1 - a game-breaking issue. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Chris, I already checked into the seeding code, I don't see any reason there that it's not seeding. Do you mind checking behind me? |
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What time periods? |
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IceAge, Medieval, and PreIndustrialToContemporary |
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I had a skim through the RuntimeData folder and noticed that in: Logic > InteriorObjects > "MasterListOfInteriorObjectsRef.txt" There are no vase objects listed in there (There should be Vase-Vase6?). Could that have something to do with it? |
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No, that's just a text file I keep for my reference, and the copy that is being sent out is out of date. |
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Clay does only drop in tier 2 or higher chunks. That's probably what the confusion is -- if the enemy forces are tier 2, or you're in a tier 2 mission, then you'll see vases. But not until, even if you've unlocked them (of course, if you've not unlocked them you won't see them ever, at all). |
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I tried creating a new world and doing the unlock and EP grind again but still can't find any vases. I've uploaded a .zip of my world incase you might need it. Tier 2 evil forces, Clay unlocked. |
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Thanks! I'll see what I can find. Working on one other bug at the moment, then will look at this one. |
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Thanks! * Fixed a couple of bugs in the prior versions that was preventing vases (and thus clay) from properly seeding. The first bug was that not all of the ice age building types were even set to try to seed objects in their hallways. The second bug was in the seeding logic for vases themselves: they were mistakenly set to only be allowed to seed outside, which of course was trouble. |
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Thank you :) |
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You bet! Thanks for reporting it. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 29, 2012 4:54 pm | TerraSleet | New Issue | |
Jan 30, 2012 8:44 am | Chris_McElligottPark | Assigned To | => tigersfan |
Jan 30, 2012 8:44 am | Chris_McElligottPark | Status | new => assigned |
Jan 30, 2012 8:47 am | tigersfan | Note Added: 0018371 | |
Jan 30, 2012 9:06 am | Chris_McElligottPark | Note Added: 0018372 | |
Jan 30, 2012 9:08 am | tigersfan | Note Added: 0018373 | |
Jan 30, 2012 10:45 am | TerraSleet | Note Added: 0018383 | |
Jan 30, 2012 11:03 am | tigersfan | Note Added: 0018385 | |
Jan 30, 2012 12:05 pm | Chris_McElligottPark | Note Added: 0018387 | |
Jan 30, 2012 12:33 pm | TerraSleet | File Added: Environ2.zip | |
Jan 30, 2012 12:36 pm | TerraSleet | Note Added: 0018389 | |
Jan 30, 2012 12:36 pm | Chris_McElligottPark | Note Added: 0018390 | |
Jan 30, 2012 4:00 pm | Chris_McElligottPark | Internal Weight | => New |
Jan 30, 2012 4:00 pm | Chris_McElligottPark | Note Added: 0018403 | |
Jan 30, 2012 4:00 pm | Chris_McElligottPark | Status | assigned => resolved |
Jan 30, 2012 4:00 pm | Chris_McElligottPark | Fixed in Version | => 0.565 |
Jan 30, 2012 4:00 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 30, 2012 4:56 pm | TerraSleet | Note Added: 0018415 | |
Jan 30, 2012 4:58 pm | Chris_McElligottPark | Note Added: 0018417 |