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IDProjectCategoryLast Update
0005527Valley 1Bug - Room IssuesJan 30, 2012 4:58 pm
ReporterTerraSleet Assigned Totigersfan  
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.564 
Fixed in Version0.565 
Summary0005527: Vases not spawning, Clay impossible to acquire
DescriptionVases are not appearing in the hallways of buildings despite Vases and Clay being unlocked and the monsters being above Tier 2. This makes Clay impossible to get, which prevents the player from advancing long range offense spells beyond Tier 1 - a game-breaking issue.
TagsNo tags attached.
Internal WeightNew

Activities

tigersfan

Jan 30, 2012 8:47 am

reporter   ~0018371

Chris, I already checked into the seeding code, I don't see any reason there that it's not seeding. Do you mind checking behind me?

Chris_McElligottPark

Jan 30, 2012 9:06 am

administrator   ~0018372

What time periods?

tigersfan

Jan 30, 2012 9:08 am

reporter   ~0018373

IceAge, Medieval, and PreIndustrialToContemporary

TerraSleet

Jan 30, 2012 10:45 am

reporter   ~0018383

I had a skim through the RuntimeData folder and noticed that in:

Logic > InteriorObjects > "MasterListOfInteriorObjectsRef.txt"
There are no vase objects listed in there (There should be Vase-Vase6?). Could that have something to do with it?

tigersfan

Jan 30, 2012 11:03 am

reporter   ~0018385

No, that's just a text file I keep for my reference, and the copy that is being sent out is out of date.

Chris_McElligottPark

Jan 30, 2012 12:05 pm

administrator   ~0018387

Clay does only drop in tier 2 or higher chunks. That's probably what the confusion is -- if the enemy forces are tier 2, or you're in a tier 2 mission, then you'll see vases. But not until, even if you've unlocked them (of course, if you've not unlocked them you won't see them ever, at all).

TerraSleet

Jan 30, 2012 12:36 pm

reporter   ~0018389

I tried creating a new world and doing the unlock and EP grind again but still can't find any vases. I've uploaded a .zip of my world incase you might need it. Tier 2 evil forces, Clay unlocked.

Chris_McElligottPark

Jan 30, 2012 12:36 pm

administrator   ~0018390

Thanks! I'll see what I can find. Working on one other bug at the moment, then will look at this one.

Chris_McElligottPark

Jan 30, 2012 4:00 pm

administrator   ~0018403

Thanks!

* Fixed a couple of bugs in the prior versions that was preventing vases (and thus clay) from properly seeding. The first bug was that not all of the ice age building types were even set to try to seed objects in their hallways. The second bug was in the seeding logic for vases themselves: they were mistakenly set to only be allowed to seed outside, which of course was trouble.

TerraSleet

Jan 30, 2012 4:56 pm

reporter   ~0018415

Thank you :)

Chris_McElligottPark

Jan 30, 2012 4:58 pm

administrator   ~0018417

You bet! Thanks for reporting it. :)

Issue History

Date Modified Username Field Change
Jan 29, 2012 4:54 pm TerraSleet New Issue
Jan 30, 2012 8:44 am Chris_McElligottPark Assigned To => tigersfan
Jan 30, 2012 8:44 am Chris_McElligottPark Status new => assigned
Jan 30, 2012 8:47 am tigersfan Note Added: 0018371
Jan 30, 2012 9:06 am Chris_McElligottPark Note Added: 0018372
Jan 30, 2012 9:08 am tigersfan Note Added: 0018373
Jan 30, 2012 10:45 am TerraSleet Note Added: 0018383
Jan 30, 2012 11:03 am tigersfan Note Added: 0018385
Jan 30, 2012 12:05 pm Chris_McElligottPark Note Added: 0018387
Jan 30, 2012 12:33 pm TerraSleet File Added: Environ2.zip
Jan 30, 2012 12:36 pm TerraSleet Note Added: 0018389
Jan 30, 2012 12:36 pm Chris_McElligottPark Note Added: 0018390
Jan 30, 2012 4:00 pm Chris_McElligottPark Internal Weight => New
Jan 30, 2012 4:00 pm Chris_McElligottPark Note Added: 0018403
Jan 30, 2012 4:00 pm Chris_McElligottPark Status assigned => resolved
Jan 30, 2012 4:00 pm Chris_McElligottPark Fixed in Version => 0.565
Jan 30, 2012 4:00 pm Chris_McElligottPark Resolution open => fixed
Jan 30, 2012 4:56 pm TerraSleet Note Added: 0018415
Jan 30, 2012 4:58 pm Chris_McElligottPark Note Added: 0018417