View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005510 | Valley 1 | GUI | Jan 28, 2012 11:33 am | Jan 28, 2012 12:03 pm | |
Reporter | ColdPrototype | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Summary | 0005510: Minimization does not pause game | ||||
Description | Hopefully Unity offers some way to detect this, but minimization, even accidental, doesn't pause the game. This resulted in me dying to the last boss in a mission tower, as my mouse wandered to my second monitor and clicked just over the border, minimizing the game right as I dropped in for an attack run on a boss. Needless to say, this cost me the character, the mission and a great deal of frustration. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
|
You guessed it, we can't detect minimization in unity. To our frustration. |
|
I reported this as a feature suggestion for Unity here: http://feedback.unity3d.com/forums/15792-unity/suggestions/2549792-a-way-to-detect-minimization |
|
Very good idea. We've submitted multiple bug reports to them regarding multimon handling and minimization handling, but have not had much success with that route yet. Even contacting their paid support yielded nothing so far. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 28, 2012 11:33 am | ColdPrototype | New Issue | |
Jan 28, 2012 11:37 am | Chris_McElligottPark | Internal Weight | => New |
Jan 28, 2012 11:37 am | Chris_McElligottPark | Note Added: 0018323 | |
Jan 28, 2012 11:37 am | Chris_McElligottPark | Status | new => closed |
Jan 28, 2012 11:37 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 28, 2012 11:37 am | Chris_McElligottPark | Resolution | open => not fixable |
Jan 28, 2012 11:43 am | ColdPrototype | Note Added: 0018324 | |
Jan 28, 2012 12:03 pm | Chris_McElligottPark | Note Added: 0018326 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |