View Issue Details

IDProjectCategoryLast Update
0005461Valley 1GUIJan 25, 2012 2:54 pm
ReporterIxiohm Assigned ToChris_McElligottPark  
Severitytweak 
Status closedResolutionno change required 
Product Version0.562 
Summary0005461: Recursive monster unlocks
DescriptionThe most nonsense of these being "Kill 50 Bat to unlock Bat".

Two others of note that are really wrong:
- Kill 30 Skellbot Sniper T5 unlocks Skellbot, Skellbot Sniper, Skellbot Centurion.
Should probably only unlock Skellbot Centurion.
- Kill 80 Skellbots unlocks Skellbot, Skellbot Sniper. This one is obviously broken, I have started a new world and not made any unlocks still Skellbot Snipers are spawned.

Is it intended that some things could be unlocked in more than one way?
The way I'm reading it there seems to be several ways of unlocking both Ice Bat and Clockwork Probe.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Chris_McElligottPark

Jan 25, 2012 9:39 am

administrator   ~0018078

It's not actually wrong, it's just misleading. What it's actually unlocking in most of these cases is a "population pattern" that includes whatever monsters. And some of the higher population patterns include higher densities of the monster in question, or that monster plus some other monster, etc.

I plan on redoing the population pattern stuff anyhow, which will fix all that.

tigersfan

Jan 25, 2012 10:13 am

reporter   ~0018090

I'll mark this as a suggestion for now, just because I don't like leaving tickets marked as "new", and I'm not sure we should close this yet.

Ixiohm

Jan 25, 2012 12:21 pm

reporter   ~0018101

Okay, that explains it. Sorry, if it too hasty in posting my bug reports.

Maybe just leave it at telling the player the conditions for the unlock and then keep the specifics of what is unlocked hidden from the player, at least when it comes to monsters.
However, for the unlocking of rare/common commodities and the other types of unlocks I, at least, feel the specifics of what is unlocked could provide a important incitement for the player to continue playing.

Chris_McElligottPark

Jan 25, 2012 2:54 pm

administrator   ~0018115

No worries at all.

We're going to be redoing the monster spawners and the population patterns today/tomorrow anyhow, so those will resolve this issue naturally.

Issue History

Date Modified Username Field Change
Jan 25, 2012 9:37 am Ixiohm New Issue
Jan 25, 2012 9:39 am Chris_McElligottPark Note Added: 0018078
Jan 25, 2012 10:13 am tigersfan Internal Weight => Feature Suggestion
Jan 25, 2012 10:13 am tigersfan Note Added: 0018090
Jan 25, 2012 10:13 am tigersfan Status new => considering
Jan 25, 2012 12:21 pm Ixiohm Note Added: 0018101
Jan 25, 2012 2:54 pm Chris_McElligottPark Note Added: 0018115
Jan 25, 2012 2:54 pm Chris_McElligottPark Status considering => closed
Jan 25, 2012 2:54 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 25, 2012 2:54 pm Chris_McElligottPark Resolution open => no change required
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI