View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000536 | AI War 1 / Classic | Suggestion - New Unit Ideas - Warheads | Oct 15, 2010 11:02 am | Oct 15, 2010 12:04 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000536: Bewtiching Missile | ||||
Description | These Missiles when killed or scrap explode and anything with in an oh... 3000 range become your ships temporary, lets say 30 seconds. Bewitched ships also act like zombie ships where you can not control them and move to the next AI Planet if there are no hostiles in the current planet. This will allow you to delay or weaken AI fleets and fortified areas. The missiles AIP could be +5. Bewitching Missiles do not bewitch turrets but I can imagine the explosion from the missile should still damage them. Originally by: Fox Soul http://www.arcengames.com/forums/index.php/topic,6008.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 15, 2010 11:02 am | Moonshine Fox | New Issue | |
Oct 15, 2010 12:04 pm | Chris_McElligottPark | Status | new => considering |