View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005313 | Valley 1 | Bug - Other | Dec 13, 2011 7:13 am | Feb 22, 2012 7:59 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.549 | ||||
Fixed in Version | 0.580 | ||||
Summary | 0005313: Skelebot Sniper Shots cannot travel against the wind | ||||
Description | Right now, the wind blows faster than the Skelebot sniper shots fire, which means that if you stand upwind of the skelebot snipers, they can never hit you. While comical, I doubt it's intended. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||
related to | 0005719 | resolved | keith.lamothe | Battleground missions in windstorms -- allies shots go nowhere |
|
For 0.580: * Battlefield allied minion shots now have +150% projectile speed and -60% projectile lifetime. They now travel the same distance but much faster, which helps keep them viable during windstorms. The windstorm effect still reduces their effective range, however. Thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 13, 2011 7:13 am | Toll | New Issue | |
Dec 13, 2011 3:20 pm | tigersfan | Internal Weight | => Fix Before Major Release |
Dec 13, 2011 3:20 pm | tigersfan | Assigned To | => Chris_McElligottPark |
Dec 13, 2011 3:20 pm | tigersfan | Status | new => assigned |
Feb 10, 2012 1:45 pm | Toll | Relationship added | related to 0005719 |
Feb 22, 2012 7:59 pm | keith.lamothe | Note Added: 0019622 | |
Feb 22, 2012 7:59 pm | keith.lamothe | Status | assigned => resolved |
Feb 22, 2012 7:59 pm | keith.lamothe | Fixed in Version | => 0.580 |
Feb 22, 2012 7:59 pm | keith.lamothe | Resolution | open => fixed |