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IDProjectCategoryLast Update
0005291Valley 1Bug - GameplayDec 9, 2011 5:43 pm
ReporterDizzard Assigned ToChris_McElligottPark  
Severitymajor 
Status resolvedResolutionfixed 
Product Version0.548 
Fixed in Version0.549 
Summary0005291: My character randomly died upon entering a settlement
DescriptionFor absolutely no reason. I hadn't previously been in a fight I had just loading the game and my character was on the main map screen.

When I entered the settlement a message came up saying my character had perished...and sure enough he had.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Dec 9, 2011 1:53 pm

administrator   ~0017732

It's actually possible that this wasn't a bug, depending on what you were upgrading from. If it was 0.546 in partiuclar, then it might be that your character was damaged in that version, but then his health turned out lower in 0.547 and onward, and thus as soon as he entered a chunk he succumbed to his wounds so to speak.

In AVWW, under the hood, we don't keep track of how much health a character has, we keep track of how much they have lost. So if their max health changed between versions, then the amount of lost health might suddenly become fatal.

If you see it again or have a way to repro please let us know, but I think this might just be an unfortunate peril of that 0.547 upgrade that I hadn't thought about.

Toll

Dec 9, 2011 1:54 pm

reporter   ~0017734

I had the same thing happen to my character on updating from 0.547 to 0.548, although I know for a fact that it only had 2k left out of 13k or some such when I left the world.

Chris_McElligottPark

Dec 9, 2011 1:57 pm

administrator   ~0017736

Oh! I just figured out what it was.

That line about how I made it no longer buff the health of character in 0.548 when you're playing on lower difficulties? Yeah, that means that characters that are much wounded at all are getting icepicked pretty badly by their adjustment downward. But it does mean that later changes in difficulty settings won't cause them to get the icepick, which longer-term was what I'd been thinking of (literally changing your difficulty could kill you or cause you to lose health tanks, before).

Chris_McElligottPark

Dec 9, 2011 3:06 pm

administrator   ~0017739

It won't help your existing character, but just in:

* Added in logic so that in any older worlds being upgraded from 0.547 on up, characters will be automatically put to full health. This will prevent them from dying from wounds that previously hadn't killed them but would under the new health rules, etc.

keith.lamothe

Dec 9, 2011 4:38 pm

administrator   ~0017740

So, what do we put on the tombstone for those characters? ;)

Dizzard

Dec 9, 2011 5:43 pm

reporter   ~0017742

"Here lies [npc name], met his end as the result of developer shenanigans"

:p

Issue History

Date Modified Username Field Change
Dec 9, 2011 1:49 pm Dizzard New Issue
Dec 9, 2011 1:53 pm Chris_McElligottPark Note Added: 0017732
Dec 9, 2011 1:53 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 9, 2011 1:53 pm Chris_McElligottPark Status new => feedback
Dec 9, 2011 1:54 pm Toll Note Added: 0017734
Dec 9, 2011 1:57 pm Chris_McElligottPark Note Added: 0017736
Dec 9, 2011 3:06 pm Chris_McElligottPark Internal Weight => New
Dec 9, 2011 3:07 pm Chris_McElligottPark Note Added: 0017739
Dec 9, 2011 3:07 pm Chris_McElligottPark Status feedback => resolved
Dec 9, 2011 3:07 pm Chris_McElligottPark Fixed in Version => 0.549
Dec 9, 2011 3:07 pm Chris_McElligottPark Resolution open => fixed
Dec 9, 2011 4:38 pm keith.lamothe Note Added: 0017740
Dec 9, 2011 5:43 pm Dizzard Note Added: 0017742