View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005230 | Valley 1 | Suggestion - Balancing Issues | Nov 30, 2011 1:58 pm | Nov 30, 2011 1:58 pm | |
Reporter | Bluddy | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.544 | ||||
Summary | 0005230: Elemental resistance layers | ||||
Description | Rather than being of one element or another, which adds some variety but not enough, you can make enemies be layered, with different size layers in different areas. The only difficulty in this is presentation, but the degree of strategy it suggests is worth it IMP. An example: A skelebot is sensitive to lightning damage, but has a recharging front shield that resists heat and a back shield that resists cold. You can take out the shields with one spell and then kill the skelebot with the other, or you can jump over the skeleton and shoot lightning downwards, or you could just smash through the shield with enough firepower. Basic enemies wouldn't have shields like these, but higher level enemies, while retaining their original resistances and vulnerabilities, would have extra layers of shielding or magical auras protecting them. Some enemies might be vulnerable only from below, in which case you want a levitate spell to pick them up so you can shoot them from below. Other enemies would have shields that are mostly off, but turn on when they detect large attacks. Spells covering large areas wouldn't be effective here -- what you'd need is precision sniping. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||