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IDProjectCategoryLast Update
0005228Valley 1Suggestion - Room Ideas/ComplaintsNov 30, 2011 1:49 pm
ReporterBluddy Assigned To 
Severityfeature 
Status strongly consideringResolutionopen 
Product Version0.544 
Summary0005228: Make objects more interesting
DescriptionPart of making the game more challenging and emergent is making objects that have properties that affect both the player and monsters. This is copied from my suggestions in the forums:

1. Some caves could have stalactites and stalagmites. Hitting the stalactites will cause them to drop, damaging anything in their way. You'd want to use a targeted spell rather than a big explosion spell so as not to cause all of them to fall, but since they're unstable, hitting one could cause others to break and fall.
2. An increase gravity spell could cause flying enemies to fall, either in an acid pool or on a stalagmite. A levitate spell could cause all enemies to 'fall' upwards and hit stalactites.
3. Find uses for the objects already in the game. Make a spell to fling objects at enemies. Different objects should react differently. This would be a lot more fun than just being able to destroy objects.
4. I don't like the new way monsters falling in acid pools is handled. This was one of the coolest things in the caves. Especially now that they have new AI and therefore can be made to try to get out of pools when they fall in, monsters should die when they fall in pools just as you can.
5. There are so many mushrooms in the caves. Maybe hitting them could release random gasses based on the mushroom types? One could blind you, another could give you a trip, a third type could explode... They'd do the same to the enemies of course.
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Internal WeightFeature Suggestion

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Issue History

Date Modified Username Field Change
Nov 30, 2011 1:47 pm Bluddy New Issue
Nov 30, 2011 1:49 pm tigersfan Internal Weight => Feature Suggestion
Nov 30, 2011 1:49 pm tigersfan Status new => strongly considering