View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005228 | Valley 1 | Suggestion - Room Ideas/Complaints | Nov 30, 2011 1:47 pm | Nov 30, 2011 1:49 pm | |
Reporter | Bluddy | Assigned To | |||
Status | strongly considering | Resolution | open | ||
Product Version | 0.544 | ||||
Summary | 0005228: Make objects more interesting | ||||
Description | Part of making the game more challenging and emergent is making objects that have properties that affect both the player and monsters. This is copied from my suggestions in the forums: 1. Some caves could have stalactites and stalagmites. Hitting the stalactites will cause them to drop, damaging anything in their way. You'd want to use a targeted spell rather than a big explosion spell so as not to cause all of them to fall, but since they're unstable, hitting one could cause others to break and fall. 2. An increase gravity spell could cause flying enemies to fall, either in an acid pool or on a stalagmite. A levitate spell could cause all enemies to 'fall' upwards and hit stalactites. 3. Find uses for the objects already in the game. Make a spell to fling objects at enemies. Different objects should react differently. This would be a lot more fun than just being able to destroy objects. 4. I don't like the new way monsters falling in acid pools is handled. This was one of the coolest things in the caves. Especially now that they have new AI and therefore can be made to try to get out of pools when they fall in, monsters should die when they fall in pools just as you can. 5. There are so many mushrooms in the caves. Maybe hitting them could release random gasses based on the mushroom types? One could blind you, another could give you a trip, a third type could explode... They'd do the same to the enemies of course. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||