View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000521 | AI War 1 / Classic | Suggestion - New Unit Ideas - Capturables | Oct 15, 2010 10:32 am | Oct 15, 2010 12:04 pm | |
Reporter | Moonshine Fox | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0000521: Mobile Warp Node | ||||
Description | Perhaps one or two of these could be seeded on the board that consist of a mobile worm hole (mobile on both ends). It would exist in three states throughout the game: Stage 1: AI owns both pieces. The AI uses this just like any other wormhole in game (at higher AI levels, perhaps the AI has some strategic use for it that can be thought of... not necessary, however). Stage 2: The human player takes one. The human can now move the player owned node (low speed like 12ish) and can warp through both ends (attacking the AI at wherever it comes out potentially). The AI will try to kill the player owned end of the node at roughly the same priority as an advanced factory. Stage 3: The human player takes the second node. Now the human can move around both nodes. The AI can't use the nodes but his priority for destroying these will be increased. Originally by: laxrulz777 http://www.arcengames.com/forums/index.php/topic,2193.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 15, 2010 10:32 am | Moonshine Fox | New Issue | |
Oct 15, 2010 12:04 pm | Chris_McElligottPark | Status | new => considering |