View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005167 | Valley 1 | Bug - Gameplay | Nov 10, 2011 5:07 pm | Nov 23, 2011 9:53 am | |
Reporter | Smiling Spectre | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.540 (Beta Series 2) | ||||
Fixed in Version | 0.543 | ||||
Summary | 0005167: Empty stash - again? | ||||
Description | Well, I get all way into this "stash" area... and found nothing. Well, not _exactly_ nothing - there was one shard ball and several exp, and even one empty coffer (see the picture). But... where is loot?! I suspect, it have something with this looted coffer. I get one (normal) quite recently, so maybe this meant to be coffer stash - that somehow connected with last one and didn't reset? | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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This isn't a bug. The coffers only fill you to specific amounts, say for example, 20 health potions (though the amounts and the items differ from coffer to coffer). If you already have that many or more (for example, 25 health potions), then the coffer will appear empty. |
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So, are you saying that if I am enter stash room, and there is nothing, except pre-opened coffers (that even didn't appears on mini-map) - it is by design? It still looks wrong for me. Well, if it must be empty - it must be empty _after_ I "looted" it. With clear signs on map. I.e., I see coffer, I open coffer, I get something/nothing. Not "you are not eligible for coffer, so you see it as opened right from the start"! |
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Can you be a bit more specific? What looks wrong? |
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It sounds like you are saying that if a chest is supposed to give health potions up to 20, and I have 22 it will appear looted. Does that mean if I return when I have 18 health potions the chest will the chest suddenly be full (like the intro mission)? Does this only happen once? |
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When I am entering stash, I am expecting to found something in it. And it is always worked till coffers was introduced. Coffers itself is allright. Having something from coffers only if I am have less than something is allright too. Main problem (or, rather, two problems) here that is: 1. If I cannot take anything from coffer, it (seems) appears on level pre-opened, and not appears on mini-map at all. So looking on map, I see totally empty stash room, that is unexpected and looks wrong. Yes, there is already opened coffers, but I am not aware of it, as it is _already_ opened! 2. If logic behind this is like "coffer opened=coffer useless, coffer closed=coffer useful", it's all right, but then it means that automap will trigger it "randomly", if I suddenly become eligible. It looks somewhat wrong too. I think, I must be aware of coffers when I enter stash first time, to see that there is (or, at least, "was",) something. So I see two possible solution of this that would look right for me: 1. Have the same map-related logic, but always have coffer closed on first encounter of it and have this "treasure" mark on mini-map. In that case I will be forced to open coffer to see what's inside (if any), after that it could be removed from mini-map, if it is "depleted". 2. Have it's own color for coffers on mini-map. 2.1. Color is here regardless of coffer state (as coffer _is_ here always). Most cheap solution, as for me. 2.2. "Full" coffer have one color, "empty" coffer is different. Most informal, but requires two new colors. Maybe too much. :( |
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Hearteater, yeah, if you go back when you have 18, it should bump you back up to 20. Smiling_Spectre, I understand what you are saying. I'll mark it as a feature suggestion for now, since things are working as they are supposed to work. |
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Yes, I wanted to did it too, when I heard your answer, but it's not possible for me. Thank you! :) |
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If the chest is always available to loot whenever I am below 20 health potions, then I'd say it is actually fine as is. An empty chest just means you have too many of the item in question. Come back later. If, however, you can only loot each chest one time, then an empty chest is confusing because it means either: 1) you already looted it, or 2) you haven't looted it because you had too many of whatever item, but if you come back later with less items it will suddenly be full. In this case, a chest should remain "closed" and until actually looted, and maybe pop up a message (like a tomb stone) indicating you already have too many of whatever. |
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Well, main problem for _me_ here is that I never returns to chunks. I.e. I never will see "suddenly closed" chest - it will be "pre-looted" for me always. Like "it is empty stash, what the heck?!". Actually, I encounter exactly that, and reported it as error. It is works as intended, but it is _confusing_. :) Having clear indication of chests/coffers would be perfect. Look on my suggestions above. :) |
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Your suggestion appears to be, "I want to know when the stash has useful stuff before I actually get there" and I don't think the map needs more clutter conveying that information. If you want stashes to always be useful, don't horde items and there won't be any empty chests :) . |
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1. It's slightly more complicated than that. I want that stashes at least _appears_ to have something useful. It is main purpose of stashes, no? :) Even if in reality it have nothing for me. Simply for sake of removing confusions. 2. If you read my suggestions, you must know that there is 3 different ones. Yes, last one (two new colors) looks too cluttering, and I already said it right there. But first (initially "closed" chests is a function of player actions, not of players possessions) and second (chests are always visible on minimap, not only if you can use it), as for me, don't adds much cluttering, but dispels possible confusion altogether. |
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I don't think any change is needed -- when you see a stash room, you know there's a stash of some sort in there. And there was. You just couldn't use whatever it was, because you already had too much of what the coffers contained. But it's not like the room was completely empty, you still got other stuff. This is akin to some stash rooms having a better-than-usual item in there, like a rare spell scroll. But it's the opposite, in that it gives the appearance of being pre-looted. Going into stash rooms is always a roll of the dice, as you never know if what you get is going to be what you need, even if you do get a the usual volume of stuff rather than finding it "pre-looted." And that stuff isn't calculated until you actually enter the room, so there's no way for us to color-code them, anyhow. |
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Well, sorry for being stubborn, but I am not convinced by your objections, x4000. I will try to repeat my arguments again, and if it will not convince you, well, let's end with it. :( >You just couldn't use whatever it was, because you already had too much of what the coffers contained. But it's not like the room was completely empty, you still got other stuff. It still confusion as for me. Especially for "little" stashes, that can be seen all in once on mini-map, but not visually. Because often they _haven't_ anything, except coffers! So it appears totally empty on first entry. I cannot name stashes as extra-visible objects, so if it haven't any indication, I often can not notice it at all, even visually. Name me non-observant, but without visual clues I am lost. >And that stuff isn't calculated until you actually enter the room, so there's no way for us to color-code them, anyhow. Wait, I never suggested to color-code it on "big" map - that placed at my right. It's ok. What I want is color-code it at mini-map, at left! Actually, after considering what was said already in that comments, I think that for me ideal case would be two pieces of new logic (and one old): 1. Initially _all_ coffers are closed, regardless of my inventory. It will give me my blips on mini-map. They will become opened in current sense only after I will open it first time. 2. While opening (or running by) coffer it gives info what is in it. Like "you already have enough Healing potion I, and cannot take anymore here". Right now all coffers are mystery if you already full of item in question. 3. After initial opening coffer status (open/close) handled as it is now. Can it be considered? |
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Well, last version removed coffers, so it is no more an issue. :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 10, 2011 5:07 pm | Smiling Spectre | New Issue | |
Nov 11, 2011 7:01 am | tigersfan | Note Added: 0017491 | |
Nov 11, 2011 7:02 am | tigersfan | Internal Weight | => New |
Nov 11, 2011 7:02 am | tigersfan | Status | new => closed |
Nov 11, 2011 7:02 am | tigersfan | Resolution | open => no change required |
Nov 11, 2011 4:20 pm | Smiling Spectre | Note Added: 0017495 | |
Nov 11, 2011 4:20 pm | Smiling Spectre | Status | closed => feedback |
Nov 11, 2011 4:20 pm | Smiling Spectre | Resolution | no change required => reopened |
Nov 11, 2011 4:24 pm | Smiling Spectre | Note Edited: 0017495 | |
Nov 11, 2011 4:25 pm | tigersfan | Note Added: 0017496 | |
Nov 11, 2011 5:23 pm | Hearteater | Note Added: 0017498 | |
Nov 11, 2011 5:31 pm | Smiling Spectre | Note Added: 0017500 | |
Nov 11, 2011 5:31 pm | Smiling Spectre | Status | feedback => new |
Nov 11, 2011 5:31 pm | Smiling Spectre | Note Edited: 0017500 | |
Nov 12, 2011 7:31 am | tigersfan | Note Added: 0017503 | |
Nov 12, 2011 7:31 am | tigersfan | Internal Weight | New => Feature Suggestion |
Nov 12, 2011 7:31 am | tigersfan | Status | new => considering |
Nov 12, 2011 10:06 am | Smiling Spectre | Note Added: 0017504 | |
Nov 12, 2011 10:11 am | Hearteater | Note Added: 0017506 | |
Nov 12, 2011 11:08 am | Smiling Spectre | Note Added: 0017507 | |
Nov 12, 2011 1:50 pm | Hearteater | Note Added: 0017510 | |
Nov 12, 2011 2:04 pm | Smiling Spectre | Note Added: 0017511 | |
Nov 14, 2011 12:28 pm | Chris_McElligottPark | Note Added: 0017521 | |
Nov 14, 2011 12:28 pm | Chris_McElligottPark | Status | considering => closed |
Nov 14, 2011 12:28 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 14, 2011 12:28 pm | Chris_McElligottPark | Resolution | reopened => no change required |
Nov 14, 2011 11:59 pm | Smiling Spectre | Note Added: 0017524 | |
Nov 14, 2011 11:59 pm | Smiling Spectre | Status | closed => feedback |
Nov 14, 2011 11:59 pm | Smiling Spectre | Resolution | no change required => reopened |
Nov 23, 2011 9:52 am | Smiling Spectre | Note Added: 0017581 | |
Nov 23, 2011 9:52 am | Smiling Spectre | Status | feedback => assigned |
Nov 23, 2011 9:52 am | Smiling Spectre | Status | assigned => feedback |
Nov 23, 2011 9:52 am | Smiling Spectre | Resolution | reopened => fixed |
Nov 23, 2011 9:52 am | Smiling Spectre | Fixed in Version | => 0.543 |
Nov 23, 2011 9:53 am | tigersfan | Status | feedback => resolved |