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IDProjectCategoryLast Update
0005134Valley 1Gameplay IdeaNov 16, 2011 3:28 pm
ReporterSNAFU Assigned ToChris_McElligottPark  
Severitytrivial 
Status resolvedResolutionfixed 
Product Version0.540 (Beta Series 2) 
Fixed in Version0.541 
Summary0005134: Resistances Shown Unintuitively
DescriptionI find both the text and the infographic shown on enemies to be somewhat confusing. Currently a negative number (such as -99 Water Resistance) or a downwards arrow indicates the target is resistant to the indicated damage type, while an upwards arrow or positive number means the target is vulnerable to that damage.

I think it might be more intuitive the other way around for the text at least. Perhaps resistance should be shown strictly as an integer and then shown as XX Water Resistance or XX Water Vulnerability. Maybe with "Resistance" and "Vulnerability" color-coded?
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Toll

Nov 9, 2011 5:51 pm

reporter   ~0017478

The popup when paused already says "Air: 40% Extra Weakness" for Skelebots. Or were you referring to another text somewhere?

SNAFU

Nov 9, 2011 6:59 pm

reporter   ~0017479

Yes, thats the one Toll. I do find that confusing, especially when put side-by-side with other resistances. Is 40% Extra Weakness to Air the same as -40 Air Resistance? I automatically want to associate *negative* resistance to be the same thing as "extra weakness" or vulnerability.

Similiar problem with the infographics shown under enemy health bars. My brain wants to assume that they're telling me about that enemy's inherent traits (such as resistance) where an up-arrow = high resistance, down-arrow = weak to that attack type. As is, its the other way around and they instead infer what element does MORE damage to that enemy (up-arrow = element does more damage = weakness, down-arrows = element does less damage = high resistance).

I know I'm sounding nitpicky, but I feel like the current system is counter-intuitive and I'm quickly running out of other things to pick at :p

Chris_McElligottPark

Nov 9, 2011 7:02 pm

administrator   ~0017480

Where are you seeing -40 Air Resistance? That's the big question.

SNAFU

Nov 10, 2011 11:43 am

reporter   ~0017485

Last edited: Nov 10, 2011 12:28 pm

Oh, its on the mouse-over tooltip when the game is paused. Posted a screenshot now!

EDIT: posted a 2nd screenshot of a giant skelebot that I think best illustrates the point. It has 40% Extra Weakness to Air, and -50 Resistance to Entropy. I could suppose from that information that it is weak to air, but why is the resistance number negative? Is it weak to Entropy too?

Separately, if I just look at the infographics (that little lightning bolt and that purple... thingamajig), I would presume it is telling me about the inherent resistances the skelebot possesses and *not* about the amount of damage those attacks do against it. So I would arrive at the opposite conclusion of what is true. To wit:


Lightning Bolt (Air) + Up Pointing Arrow = Enemy Shrugs Off Air Attacks (Resistant)
Purple Blob Thing (Entropy) + Down Pointing Arrow = Enemy Hates Thermodynamics (Weakness)

Toll

Nov 10, 2011 12:19 pm

reporter   ~0017486

Ah. Could it be as simple as removing the - in front? Lightning espers should be 99% resistant to Air and Light, after all, and when I check a water esper it says "-99% Resistance" to both Light and Water.

SNAFU

Nov 10, 2011 12:31 pm

reporter   ~0017487

Well... yeah, actually Toll.

Why you gotta cut me so bad with Occam's Razor :(

Chris_McElligottPark

Nov 16, 2011 3:28 pm

administrator   ~0017531

Thanks!

* Previously, the game was accidentally showing -X% Resistance for monsters that were resistant to an element. Now it shows X% Resistance, which is actually correct.

Issue History

Date Modified Username Field Change
Nov 8, 2011 1:36 am SNAFU New Issue
Nov 8, 2011 8:15 am tigersfan Internal Weight => Polish Tweak
Nov 8, 2011 8:15 am tigersfan Assigned To => Chris_McElligottPark
Nov 8, 2011 8:15 am tigersfan Status new => assigned
Nov 9, 2011 5:51 pm Toll Note Added: 0017478
Nov 9, 2011 6:59 pm SNAFU Note Added: 0017479
Nov 9, 2011 7:02 pm Chris_McElligottPark Note Added: 0017480
Nov 10, 2011 11:42 am SNAFU File Added: 2011-11-10_00002.jpg
Nov 10, 2011 11:43 am SNAFU Note Added: 0017485
Nov 10, 2011 12:05 pm SNAFU File Added: 2011-11-10_00003.jpg
Nov 10, 2011 12:19 pm Toll Note Added: 0017486
Nov 10, 2011 12:28 pm SNAFU Note Edited: 0017485
Nov 10, 2011 12:31 pm SNAFU Note Added: 0017487
Nov 16, 2011 3:28 pm Chris_McElligottPark Note Added: 0017531
Nov 16, 2011 3:28 pm Chris_McElligottPark Status assigned => resolved
Nov 16, 2011 3:28 pm Chris_McElligottPark Fixed in Version => 0.541
Nov 16, 2011 3:28 pm Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea