View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0000051 | AI War 1 / Classic | Bug - Other | Oct 2, 2010 10:41 pm | Oct 19, 2010 8:13 pm | |
Reporter | themachineissentient | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Summary | 0000051: [3.189] Desync shortly after load | ||||
Description | http://www.arcengames.com/forums/index.php/topic,7037.0.html I host the game, co-op partner loads in, about 10 seconds later we get a desync. We've tried reloading several times, but it's 100% reproducible. If he hosts, we load up and a few seconds later it drops to "waiting for players" despite both of us being in the game. We're SO close to the end of this one, I'd hate to have to abandon it. Save attached. OK, loading from this previous save game solved the problem, so the issue must be something we did in the intervening ten minutes. I can only speak to mine, though I'll pass along your request the next time we play. For me it's: Intel Core i7 920 (2.67 GHz) Windows XP Professional 32 bit .NET 1.1, 2.0 SP2, 3.0 SP2, 3.5 SP 1, 4 Client Profile, and 4 Extended are all installed | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Marking as resolved, as SO much has changed since then and we have no desync reports at the current time. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 2, 2010 10:41 pm | themachineissentient | New Issue | |
Oct 4, 2010 10:15 am | keith.lamothe | Severity | minor => crash |
Oct 4, 2010 10:15 am | keith.lamothe | Status | new => confirmed |
Oct 19, 2010 8:13 pm | Chris_McElligottPark | Note Added: 0001429 | |
Oct 19, 2010 8:13 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 19, 2010 8:13 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 19, 2010 8:13 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |