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IDProjectCategoryLast Update
0005046AI War 1 / ClassicBug - GameplayOct 27, 2011 11:40 am
ReporterSerthVarnee Assigned Tokeith.lamothe  
Status assignedResolutionopen 
Product Version5.019 
Summary0005046: loading a game with a spire or raid starship docked in a spire jumpship. all dockedmodules being lost
Descriptionthis has happened twice so far in the same game and at both occasions have involved one or more riot or spire starships with constructed modules being docked in a spire jumpship (all of them in the same jumpship)when i (player 1) undocked the ships, the modules were nowhere to be found and the ships were queuing up random amounts of laser turret modules and shield modules. cancelling the construction wasn't working untill i queued up 2 sniper mk II modules on the spire cruiser and one sniper mk III module.
there had to be 3 different modules in the queue before i could remove the laser modules from the queue. when i had a queue of 4 laser and 2 sniper mk II, subtracting a turret from from of the types cause the game to place another of the other turret in the queue.

4Laser & 2 Sniper II. remove one sniper turret and you have: 5 laser & 1 sniper II
this works both ways so you can also make the queue into 1 laser & 5 sniper II, but you can't remove the last laser until you add a third turret type.
4Laser, 2 Sniper II and 1 Sniper III
after that the queue no longer forces anything and you can add/remove turrets as you like or empty the queue completely.

Hopefully that made some sense, cause reading my own explanation is starting to confuse me.
TagsNo tags attached.
Internal WeightMajor Problem

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Issue History

Date Modified Username Field Change
Oct 27, 2011 11:06 am SerthVarnee New Issue
Oct 27, 2011 11:24 am tigersfan Internal Weight => Major Problem
Oct 27, 2011 11:24 am tigersfan Assigned To => Chris_McElligottPark
Oct 27, 2011 11:24 am tigersfan Status new => assigned
Oct 27, 2011 11:40 am tigersfan Assigned To Chris_McElligottPark => keith.lamothe