View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004947 | Valley 1 | Suggestion | Oct 21, 2011 2:28 am | Oct 21, 2011 4:58 pm | |
Reporter | jinksy | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Summary | 0004947: The game gets tedious to quickly | ||||
Description | I know it's a beta, but I can't help feeling that the exploration itself becomes tedious. Can't put my finger on exactly why but there doesn't seem to be any sense of purpose. Is there anyway to add some form of influencer to game objects? What I mean is rooms, the monsters, the people and the loot exist just for the sake of existing which seems very shallow. It would be great if they all had associated activities which potential interrelationships on some level. For example if a boss monster is guarding an extremely rare item and it is collected, it would likely enrage the monster (berserker?). Additionally once you explorer further into the world others know of actions and act accordinally. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I think there are plans for a lot of things like that (a history of actions specifically). I feel that Arcen are possibly doing the publicity a bit of a disservice by calling the game beta - from a software point of view, sure beta is a good moniker. However it seems these days for games, beta = demo, with only minor tweaks still left to go before shipping. In contrast, there is a HUGE amount of content and mechanics still to go into AVWW. In game terms, I'd more say it's "Pre-alpha OMG you SOB's better be thankful you get to give input at this development stage" level :-D The upshot of that though - your suggestions can make a difference! If I had suggested reworking monster scaling to prevent mudflation during the closed beta of say, RIFT, I would have gotten laughed off the forums for the impossibilty of such a change so late in the development process. |
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I guess I expected more. Obviously it's far from finished, but the fun factor has started to slip for me and I'm finding it difficult to want to continue. It boils down to having no Incentive to explore as it feels more like work than fun. Which is why I started thinking about some form of an emergent influence to breathe a bit of life into the world. A case of actions having both subtle and obvious affects on the environment. This would be awesome but might be way out of scope or beyond the budget and time restrictions to deliver. My plan is to stop playing for a couple of weeks and see what happens. |
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Armanant is exactly right, a lot of this type of stuff is planned, and is being worked on. This game will looks very different now than it will when it's released next year. I'm personally working on adding more visual variety, like adding furniture into the rooms, which will help with the tedium, I think. I know Chris has tons of other stuff planned like different types of challenges other than just killing bosses too. |
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It's really just a factor of early beta, is all I can say. Right now the amount of content is very limited, the number of enemies are really limited, the various enemies are fairly simple, the macro-game layer with a lot of what you're talking about is in what I've been calling an "embryonic" state. What the focus has been on is really nailing the core mechanics, nailing the procedural world-building itself (which is _far_ more complex than most procedural games), getting the general relationships of the macro-game and the adventure mode established and functioning, getting multiplayer off the ground so that that doesn't throw in monkey wrenches later on, and so on. A lot of that stuff is winding down now, which means that we get to start pursuing more fun, interesting, and complex parts of the gameplay design. But until that solid foundation is there, it's a bad idea to start down that road too much, which is why we haven't yet. The plans are definitely there, and we have a ton of things we want to do to make the world more immersive and interesting by 1.0 and afterward, but we simply need the time to do it. With a beta it's always a challenge, because some folks think that beta means "finished except for final polish." And with a AAA release, that's usually true. Here it means "incredibly incomplete, but still fun for a certain amount of time already based on what it is, and definitely in need of player feedback already." If you've had your fill of this stage of the game's development, there's definitely nothing wrong with stepping back for a few weeks or even longer and then coming back to see what's new. I doubt that the transformation you're looking for is going to be coming in a matter of two weeks, as we've still got between 3-6 months of development left before 1.0 depending on how things go, and that's a _lot_ of time. But, that said, we're adding new things every week to make the experience more compelling and fun, so it certainly doesn't hurt to check back more frequently. I'm closing the issue, because there's really not anything actionable here -- "no sense of purpose" is pretty much what we warned people about right from the start, though not in those words. Hopefully that helps put your mind at ease; you haven't misunderstood our goals for the game, but I the game is clearly at an earlier state in those regards than you were expecting. All good things in time! ;) |
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No problem. Don't misunderstand me, I have been enjoying avww as is, the last few days however my interest has waned. Looking forward to seeing where it's all headed. Jinksy |
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No worries -- and I can understand that. |
Date Modified | Username | Field | Change |
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Oct 21, 2011 2:28 am | jinksy | New Issue | |
Oct 21, 2011 2:47 am | Armanant | Note Added: 0016937 | |
Oct 21, 2011 7:04 am | jinksy | Note Added: 0016939 | |
Oct 21, 2011 7:17 am | jinksy | Summary | The game gets tedious to quickly => The game gets tedious too quickly |
Oct 21, 2011 7:17 am | jinksy | Description Updated | |
Oct 21, 2011 7:19 am | jinksy | Note Edited: 0016939 | |
Oct 21, 2011 7:22 am | jinksy | Description Updated | |
Oct 21, 2011 7:23 am | jinksy | Note Edited: 0016939 | |
Oct 21, 2011 7:40 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 21, 2011 7:40 am | tigersfan | Note Added: 0016940 | |
Oct 21, 2011 7:40 am | tigersfan | Status | new => considering |
Oct 21, 2011 7:40 am | tigersfan | Summary | The game gets tedious too quickly => The game gets tedious to quickly |
Oct 21, 2011 7:40 am | tigersfan | Description Updated | |
Oct 21, 2011 9:08 am | Chris_McElligottPark | Note Added: 0016946 | |
Oct 21, 2011 9:08 am | Chris_McElligottPark | Status | considering => closed |
Oct 21, 2011 9:08 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 21, 2011 9:08 am | Chris_McElligottPark | Resolution | open => no change required |
Oct 21, 2011 4:53 pm | jinksy | Note Added: 0016955 | |
Oct 21, 2011 4:58 pm | Chris_McElligottPark | Note Added: 0016956 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |