|
Hmmm, I don't like the idea of scaling the bosses to civ levels, because then it becomes impossible to over-level bosses like some folks like to do. But, maybe we should do something like "if current tower is in a region x levels below you, the commodity is no longer available"? |
|
|
Then people will start worrying that they'll lose out if they level without visiting the towers. Considering the towers only use minibosses I don't think overleveling is that necessary, that's more something you'll want to use on lieutenants and overlords. I don't know about others but I wiped out a bunch of minibosses that were like 6 levels above me in fast and brutal battles. |
|
|
Some of that has to do with the fact that only the EASIER minibosses are even implemented yet, though. I'm on the fence with this one. |
|
wyvern83
Oct 20, 2011 12:15 pm
reporter
~0016893
Last edited: Oct 20, 2011 12:21 pm
|
My gut feeling is against this idea for the reasons given above.
If you've gone so many levels without the rare commodity item in order to over-level the mini-bosses guarding it, have you not earned/paid for the advantage you would than have?
|
|
|
I had a similar suggestion a while ago about making the final boss in a rare commodity tower scale to civ level. |
|
KDR_11k
Oct 20, 2011 3:05 pm
reporter
~0016914
Last edited: Oct 20, 2011 3:06 pm
|
I'm not using up nearly as many rare commodities as the game spawns so I haven't had a situation where there wasn't a super low level tower available with whatever thing I wanted. I understand that that might change but it's hard to tell which things will change and which ones will not as the game gets more content.
|
|
|
I think there should be flexibility to outlevel a commodity tower. The "penalty" for doing so is that you're unable to utilize that commodity for a longer period of time. As time goes on if you need more and more of that commodity, you're going to end up having picked all the low-hanging fruit and go after tougher beasties. |
|