View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004839 | Valley 1 | Suggestion | Oct 14, 2011 3:21 am | May 2, 2012 8:11 am | |
Reporter | zebramatt | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.523 | ||||
Fixed in Version | 1.007 | ||||
Summary | 0004839: Make particle modification support persistent over releases | ||||
Description | My gut feeling from AI War is that Arcen prefer not to spend too much time on modification support in general - preferring to make the best reiterative community-supported core game than open the door for the game to support a zillion user-unique modified versions - but with Valley I get the impression the door's been left a little more ajar this time, so... Currently any modifications one makes to the particle effects are overwritten by any updates to the game. Obviously the core particles xml file needs to be updated with releases, to support Arcen adding or tweaking core game effects. But it would be good if modifications were nonetheless persistent over releases. The best way I've seen this done is by having the game look in two locations for the file and combining them into a single file before loading. Rather than modifying the core file (which could be stored somewhere else), users would be able to add/modify one in a distinct location. The logic would run such that the game creates a third temporary file to run from, which is the user file overwritten, whenever there is overlap, onto the core file. This way users can modify just a couple of particles by including them in the user file, and the core file can continue to be updated in the normal release cycle. And if they ever want to revert to the defaults, they can just move their file out of the user location and the game's run file will be created from just the core file. Anyway, I'm sure there are other ways to do a similar thing too. Point is: this will really make a difference for me, since at the moment after every single release I have to remember to tweak the particles. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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Yep, that would be a good way to do it when we get a chance coming up. |
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This is done now, right? :-D |
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Yep! |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 14, 2011 3:21 am | zebramatt | New Issue | |
Oct 14, 2011 7:19 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 14, 2011 7:19 am | tigersfan | Status | new => considering |
Oct 14, 2011 8:41 am | Chris_McElligottPark | Note Added: 0016562 | |
May 2, 2012 2:59 am | zebramatt | Note Added: 0023252 | |
May 2, 2012 8:11 am | Chris_McElligottPark | Note Added: 0023261 | |
May 2, 2012 8:11 am | Chris_McElligottPark | Status | considering => resolved |
May 2, 2012 8:11 am | Chris_McElligottPark | Fixed in Version | => 1.007 |
May 2, 2012 8:11 am | Chris_McElligottPark | Resolution | open => fixed |
May 2, 2012 8:11 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Suggestion - General Idea => Suggestion - General |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - General => Suggestion |