View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004723 | Valley 1 | Gameplay Idea | Oct 8, 2011 12:05 pm | Jan 27, 2012 2:12 pm | |
Reporter | Penumbra | Assigned To | |||
Status | closed | Resolution | open | ||
Summary | 0004723: "Fast Walk" across roads | ||||
Description | Roads represent safety from the wind and "recovered" terrain. It would be nice if you could auto walk along them. How this would be implemented, I'm not sure. A rogue-like walk command that takes you to the next decision point would be fast, but might make exploring along a road difficult. Maybe just the ability to hold down a movement key along roads. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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In terms of traversing very large worlds, I think a fast travel system of some sort would be very beneficial. Quite what or how, I'm not sure at the moment. I agree that roads seem like a logical choice... but implementation does seem tricky. |
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Or even having a set of buttons that will cycle you between your various found/visited settlements and wind shelters? |
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Even being able to hold down a direction key and slide along while on the roads would be handy; since roads never lead into the ocean it would be a safe way to get around quickly. |
Date Modified | Username | Field | Change |
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Oct 8, 2011 12:05 pm | Penumbra | New Issue | |
Oct 8, 2011 12:16 pm | zebramatt | Note Added: 0016230 | |
Oct 10, 2011 10:00 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 10, 2011 10:00 am | tigersfan | Status | new => considering |
Oct 10, 2011 10:01 am | tigersfan | Note Added: 0016344 | |
Oct 21, 2011 8:20 am | Underfot | Note Added: 0016943 | |
Jan 27, 2012 2:12 pm | tigersfan | Status | considering => closed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |