View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004716 | Valley 1 | Gameplay Idea | Oct 8, 2011 9:01 am | Jan 27, 2012 10:40 am | |
Reporter | Nice Save | Assigned To | |||
Status | closed | Resolution | open | ||
Summary | 0004716: Pylons to attack in-chunk | ||||
Description | From forum (with cleaned up grammar): http://www.arcengames.com/forums/index.php/topic,9296.msg85336.html#msg85336 I picture a huge pylon building with no interior that you jump around the outside of destroying critical fixtures, while dodging lightning that it shoots at you as well as enemies. Once you destroy enough fixtures (not necessarily all of them),you trigger an overload sequence which you have to run away from before it explodes. Afterwards you need to spend 30 seconds or so dodging all the chunks of smouldering wreckage falling from the sky. I had a thought that there would be more wreckage further away, so you have to judge between staying closer to the pylon and risking getting caught up in the explosion, or running far and dodging more wreckage. That's probably me getting way ahead of myself though. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 8, 2011 9:01 am | Nice Save | New Issue | |
Oct 10, 2011 9:40 am | tigersfan | Internal Weight | => Feature Suggestion |
Oct 10, 2011 9:40 am | tigersfan | Status | new => strongly considering |
Jan 27, 2012 10:40 am | tigersfan | Status | strongly considering => closed |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |