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IDProjectCategoryLast Update
0004611Valley 1Bug - OtherJan 27, 2012 10:07 am
Reporterjerith Assigned ToChris_McElligottPark  
Status resolvedResolutionopen 
Product Version0.517 
Summary0004611: Character selection does not always list cold resistance.
DescriptionHaving just perished under the feet of a herd of rhinos, I was browsing the selection of hapless wanderers to choose my next hero and I noticed that none of them appear to feel any kind of chill despite the general dress code being rather light on snow gear.

I suspect this may have something to do with the new glyphbearer spawning in a settlement that isn't covered in snow, but it's probably still something worth noting at character selection time.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Chris_McElligottPark

Oct 5, 2011 4:06 pm

administrator   ~0015809

Potentially... but there are a variety of effects that the characters might be weak to (heat, for instance). It only notes the ones that have any relevance where they are actually spawning.

zebramatt

Oct 5, 2011 4:10 pm

reporter   ~0015810

Last edited: Oct 5, 2011 4:11 pm

As an aside, I've never really understood what that expression of cold damage was a percentage of, exactly. Maximum possible cold damage? What is maximum possible cold damage? And why is taking less than maximum possible cold damage (if that's what it is) always considered bad? And why, if that's what it is, do individuals who take 0% cold damage never tell me that? Is that the threshold for it being considered a good stat, 0%? If I select a character without a cold suit by default, do I want to aim for the lowest cold damage value I can? Does it even really matter? Aren't I going to be kitting them out with a cold suit either way? Should it not, in fact, simply indicate (in green) whether a character is naturally resistant to cold; or (in red) not naturally resistant to cold?

Sorry, I got stuck in a bit of a question spiral there. As you were.

Chris_McElligottPark

Oct 5, 2011 4:12 pm

administrator   ~0015811

It's really not a percentage in a lot of respects, and I might need to change that. It's simply warning you that characters are going to be taking damage once per second in the area you're spawning them in if that's the case. Though that never happens now, technically, since settlements no longer have you take damage at all. I might just remove the stat entirely, because I don't really want to clutter up that screen.

jerith

Oct 5, 2011 4:16 pm

reporter   ~0015812

Perhaps, but it's useful information to have when choosing a character given that you're almost certain to be adventuring in a variety of climates. Also, it isn't really clear which settlement you're going to spawn in, and therefore which set of resistances you're going to be seeing at selection time.

Maybe a more detailed set of stats in a mouseover or something would work for this. Temperature resistance is definitely less important than the primary stats, but still important enough to look at.

Chris_McElligottPark

Oct 5, 2011 4:20 pm

administrator   ~0015813

That's true, detailed stats on mouseover might be the ticket. Note that literally anybody not from the ice age time period (well, robots excepting) is going to take some substantial damage in the cold. And everybody but robots takes substantial damage in the heat. That's why I don't see this as too much of a factor, honestly.

zebramatt

Oct 5, 2011 4:32 pm

reporter   ~0015814

Two lines would cover it then, right?

;-)

jerith

Oct 5, 2011 4:33 pm

reporter   ~0015815

Yeah, I agree. I'm mostly just after consistency -- it would be nice to have it made explicit at selection time, but I think never showing it is better than sometimes showing it now that it doesn't have an immediate effect upon spawning.

Issue History

Date Modified Username Field Change
Oct 5, 2011 4:03 pm jerith New Issue
Oct 5, 2011 4:03 pm jerith File Added: no_need_for_blankets.png
Oct 5, 2011 4:06 pm Chris_McElligottPark Note Added: 0015809
Oct 5, 2011 4:10 pm zebramatt Note Added: 0015810
Oct 5, 2011 4:11 pm zebramatt Note Edited: 0015810
Oct 5, 2011 4:12 pm Chris_McElligottPark Note Added: 0015811
Oct 5, 2011 4:16 pm jerith Note Added: 0015812
Oct 5, 2011 4:20 pm Chris_McElligottPark Note Added: 0015813
Oct 5, 2011 4:32 pm zebramatt Note Added: 0015814
Oct 5, 2011 4:33 pm jerith Note Added: 0015815
Oct 6, 2011 11:30 am tigersfan Internal Weight => Polish Tweak
Oct 6, 2011 11:30 am tigersfan Assigned To => Chris_McElligottPark
Oct 6, 2011 11:30 am tigersfan Status new => assigned
Jan 27, 2012 10:07 am tigersfan Status assigned => resolved