View Issue Details

IDProjectCategoryLast Update
0004537Valley 1Gameplay IdeaFeb 10, 2012 4:58 pm
Reporterwingsofdomain Assigned ToChris_McElligottPark  
Severityfeature 
Status resolvedResolutionwon't fix 
Product Version0.513 
Fixed in Version0.574 
Summary0004537: Crouch
DescriptionI feel like the battles are pretty much about dodging the enemies attacks and that would be more fun if you could crouch. However to prevent players from "abusing" it or put a stone on the crouch-button the player shouldn't be able to move while crouching (or very slowly) but keep some of the speed it had before so you can POWERSLIDE!

http://www.youtube.com/watch?v=3Zhe8eZ0Img
TagsNo tags attached.
Internal WeightNew

Activities

BobTheJanitor

Oct 3, 2011 1:18 pm

reporter   ~0015463

+1 crouching mechanics. It would add a little more strategy to projectile dodging outside of just jumping away.

+9001 for power sliding. I want to be Megaman.

tigersfan

Oct 3, 2011 1:22 pm

reporter   ~0015464

While I agree that being able to crouch might add something to the game, Chris has said that anything that adds further animation to the characters is going to have to wait, if it gets done at all. This is because of the way the sprites are done, adding further animations would be a LOT of work.

zebramatt

Oct 3, 2011 1:23 pm

reporter   ~0015465

Is the pick-up animation not suitable?

Chris_McElligottPark

Oct 3, 2011 1:30 pm

administrator   ~0015468

That probably would work, yes, although I'm not sure how keen I am on the whole crouching thing. I'm more keen to experiment with the upcoming shield mechanics first.

BobTheJanitor

Oct 3, 2011 1:33 pm

reporter   ~0015470

Yeah I would think the pick-up frame would work. For sliding though I'm not sure. Maybe rotate the falling pose and then just hide the legs with a flashy particle effect. But I guess this is something to bring up later, since it's closed already.

zebramatt

Oct 3, 2011 1:39 pm

reporter   ~0015474

Last edited: Oct 3, 2011 1:53 pm

Now that this is reopened (man, these guys work fast):

I'd be totally in favour of crouching (although sliding I'll take or leave) but am willing to wait and see how we get on with the shields and whatnot first, for sure!

wingsofdomain

Oct 3, 2011 1:47 pm

reporter   ~0015476

@x4000 but you can still jump? I mean....its just the opposite? Why jump the height of 2 houses if you just can crouch? However I don't know how the shield mechanic will work so I guess we'll have to try it out first.

Chris_McElligottPark

Oct 3, 2011 1:52 pm

administrator   ~0015479

Jumping is fun, and helps you get around the world. Ducking possibly requires new art, possibly doesn't, and likely isn't going to actually let you dodge anything because the enemies aim for your center of mass and in most cases that means their spells would still clip the top of you even while you're ducking. There would be exceptions, but I imagine the most this would accomplish is flurry of bug reports about how people are still getting hit while ducking. ;)

Itchykobu

Oct 8, 2011 12:57 am

reporter   ~0016191

I think crouching has a place tactically. When you're on a raised ledge or pile of crates, and giant bots are throwing fireballs at you at an angle, right now your only option is to run away and run back. Crouching would be nice here to duck under the fireballs.

Yuugi

Oct 8, 2011 8:38 pm

reporter   ~0016277

Alternatively, to powerslide (megaman style?) through one-block-high openings.

Currently there seem to be barely any natural ones, but e.g. one tile high openings due to broken crates would be an example of this.

Also heavily applies to Skelebots who are too tall to fit through many openings.

Could be a spell with a similar effect, though.

Chris_McElligottPark

Feb 10, 2012 3:48 pm

administrator   ~0018848

* It is now possible to duck, and make your character a 40% shorter target by doing so. You can only duck when on the ground, and you can't move while ducking.
** So no crawling along, and no Mario-2-style ducking and jumping through the air as a tiny target. If you want that sort of mobile smallness, you want the miniature spell.
** If you duck, enemies will adjust their aim to hit you while you're ducked -- bear this in mind. So the best way to effectively duck is to stand until the enemy fires at you, then duck to actually avoid the shot. This gives you time to dodge but not them time to adjust their aim if you then stand right back up after the shot.

Chris_McElligottPark

Feb 10, 2012 3:57 pm

administrator   ~0018849

Also:

* Made it so that not only does ducking conserve your momentum a bit, but also it reduces your deceleration by 80%. Thus you can get some interesting sliding action, especially if you combine this with Storm Dash.

martyn_van_buren

Feb 10, 2012 4:48 pm

reporter   ~0018854

Last edited: Feb 10, 2012 4:49 pm

Thanks! So does this mean that shrink is no longer bound to the down button? For OP, if you don't know it check out the shrink spell; it's an easy unlock and makes you smaller to avoid things. But normal crouching and powersliding are great additions!

By the way, for X --- I think crouching will add a lot; I find I want it a lot when standing behind half-cover.

Chris_McElligottPark

Feb 10, 2012 4:58 pm

administrator   ~0018855

Miniature is double-tap of the down button still.

Issue History

Date Modified Username Field Change
Oct 3, 2011 1:12 pm wingsofdomain New Issue
Oct 3, 2011 1:13 pm wingsofdomain Summary Crounch => Crouch
Oct 3, 2011 1:13 pm wingsofdomain Description Updated
Oct 3, 2011 1:18 pm BobTheJanitor Note Added: 0015463
Oct 3, 2011 1:22 pm tigersfan Note Added: 0015464
Oct 3, 2011 1:22 pm tigersfan Internal Weight => New
Oct 3, 2011 1:22 pm tigersfan Status new => closed
Oct 3, 2011 1:22 pm tigersfan Resolution open => won't fix
Oct 3, 2011 1:23 pm zebramatt Note Added: 0015465
Oct 3, 2011 1:30 pm Chris_McElligottPark Note Added: 0015468
Oct 3, 2011 1:33 pm BobTheJanitor Note Added: 0015470
Oct 3, 2011 1:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 3, 2011 1:33 pm Chris_McElligottPark Status closed => acknowledged
Oct 3, 2011 1:39 pm zebramatt Note Added: 0015474
Oct 3, 2011 1:47 pm wingsofdomain Note Added: 0015476
Oct 3, 2011 1:52 pm Chris_McElligottPark Note Added: 0015479
Oct 3, 2011 1:53 pm zebramatt Note Edited: 0015474
Oct 8, 2011 12:57 am Itchykobu Note Added: 0016191
Oct 8, 2011 8:38 pm Yuugi Note Added: 0016277
Feb 10, 2012 3:48 pm Chris_McElligottPark Note Added: 0018848
Feb 10, 2012 3:48 pm Chris_McElligottPark Status acknowledged => resolved
Feb 10, 2012 3:48 pm Chris_McElligottPark Fixed in Version => 0.574
Feb 10, 2012 3:57 pm Chris_McElligottPark Note Added: 0018849
Feb 10, 2012 4:48 pm martyn_van_buren Note Added: 0018854
Feb 10, 2012 4:49 pm martyn_van_buren Note Edited: 0018854
Feb 10, 2012 4:58 pm Chris_McElligottPark Note Added: 0018855
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea