View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004477 | AI War 1 / Classic | Bug - Other | Oct 1, 2011 8:38 pm | Oct 3, 2011 9:25 am | |
Reporter | TechSY730 | Assigned To | keith.lamothe | ||
Status | assigned | Resolution | open | ||
Product Version | 5.017 | ||||
Summary | 0004477: Strange Spirecraft Ion Blaster auto-move to attack behaviour | ||||
Description | This is a little hard to explain, but I'll try. When a Spirecraft ion blaster is on FRD, if there are no targets in range, it won't move to any new targets that come into the system. Annoying, but I can see why (fragile and short range). However, the strange thing is that if something does get into its range, it WILL auto-move after it. Even stranger, after it kills that, seems to try to auto-move to another target, even though it did not try to do that when idling. Sometimes it makes it to its target, other times it begins to move and then stop partway, acting like normal idle (not auto-acquiring or auto-moving) I can give a save if you want, but you will probably have to wait for a wave and move my ion blaster into range manually. | ||||
Tags | No tags attached. | ||||
Internal Weight | Fix Before Major Release | ||||