View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004451 | Valley 1 | Gameplay Idea | Oct 1, 2011 11:48 am | Oct 19, 2011 10:49 pm | |
Reporter | Sherlock | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.511 | ||||
Fixed in Version | 0.527 | ||||
Summary | 0004451: Can warp out of trap rooms... not much of a trap. | ||||
Description | If you cant warp out of boss rooms, it'd make sense for the same to be blocked for trap rooms. I just used a potion to escape a horrible firey death, and now i feel somewhat dirty for it :) | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
related to | 0004533 | resolved | Chris_McElligottPark | Make it possible to physically escape from trap rooms |
related to | 0004534 | resolved | Trap room (& character trait) blue sky enhancements |
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"What's that you're drinking?" "A potion of 'Escape Firey Death'." "Why don't I have one?" |
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I doubt anyone will die more than once to such a room anyway. Either they warp out or they just destroy all the traps before pulling the trigger. Might as well make it non-annoying. |
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Hmmm.... I could see this one either way, honestly. |
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Well, right now, it's not much of a trap, to be honest with you. You kinda see it a mile away, once you've died to it once. If the fire emitters were invisible, however, with perhaps a "reveal invisibility" spell, then it'd be a more interesting trap. |
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Sure, once you've seen it once it's not supposed to be much of a trap, honestly. |
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And you could have some characters possess traits which made them better at seeing traps, and therefore not have to use the reveal spell. (Or teach the trait to your character, or whatever.) |
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I mean, sure -- that could definitely be a way to go. If that seems like something that would actually be fun for folks, it could definitely be doable. "Ability to see hidden things" would be pretty interesting. |
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Trap rooms are sufficiently rare, so it'd be a nice twist compared to the relative harmlessness of normal switches. |
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Well, i think the solution to this is obviously more, and more varied trap rooms :) |
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I kinda like the current amount of trap rooms, if the traps were hidden. People would probably stop thinking about them after ten or so normal switches, and then BAM! Trap to your face. |
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Oh i'm not talking about switch rooms. How 'bout any room? I think any game can do with a few more 'oh DAMN!' moments. |
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Thanks! * When there are activated enemy traps in a room, players can no longer warp out of the room (a "malevolent force" blocks them). |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2011 11:48 am | Sherlock | New Issue | |
Oct 1, 2011 11:50 am | keith.lamothe | Note Added: 0015179 | |
Oct 1, 2011 12:09 pm | Toll | Note Added: 0015181 | |
Oct 3, 2011 9:19 am | Chris_McElligottPark | Note Added: 0015404 | |
Oct 3, 2011 9:24 am | Toll | Note Added: 0015406 | |
Oct 3, 2011 9:27 am | Chris_McElligottPark | Note Added: 0015408 | |
Oct 3, 2011 9:28 am | zebramatt | Note Added: 0015409 | |
Oct 3, 2011 9:29 am | Chris_McElligottPark | Note Added: 0015413 | |
Oct 3, 2011 9:37 am | tigersfan | Internal Weight | => Discussion Only |
Oct 3, 2011 9:37 am | tigersfan | Status | new => feedback |
Oct 3, 2011 9:43 am | Toll | Note Added: 0015417 | |
Oct 3, 2011 12:20 pm | zebramatt | Relationship added | related to 0004533 |
Oct 3, 2011 12:28 pm | zebramatt | Relationship added | related to 0004534 |
Oct 4, 2011 2:39 pm | Sherlock | Note Added: 0015620 | |
Oct 4, 2011 2:39 pm | Sherlock | Status | feedback => new |
Oct 4, 2011 3:01 pm | Toll | Note Added: 0015623 | |
Oct 4, 2011 3:20 pm | Sherlock | Note Added: 0015630 | |
Oct 19, 2011 10:49 pm | Chris_McElligottPark | Note Added: 0016863 | |
Oct 19, 2011 10:49 pm | Chris_McElligottPark | Status | new => resolved |
Oct 19, 2011 10:49 pm | Chris_McElligottPark | Fixed in Version | => 0.527 |
Oct 19, 2011 10:49 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 19, 2011 10:49 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |