View Issue Details

IDProjectCategoryLast Update
0004430Valley 1Bug - OtherJan 26, 2012 3:30 pm
ReporterProcyon Assigned ToChris_McElligottPark  
Severityminor 
Status resolvedResolutionopen 
Product Version0.511 
Summary0004430: Momentum conservation through doors
DescriptionWhen a character takes a door to another room while hit by an impulse-generating projectile (like from a skelebot sniper), it continues to move in the direction the projectile pushed it.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

GrimerX

Oct 1, 2011 2:22 am

reporter   ~0015128

I kind of like that, actually. Like getting tossed out of the saloon in old westerns.

Procyon

Oct 1, 2011 2:56 am

reporter   ~0015131

I was unsure of the status of this one, as it could be interpreted as unintentional.

tigersfan

Oct 3, 2011 8:15 am

reporter   ~0015399

Just to be sure that this isn't a bigger issue, when this happens, your new-area-invincibility isn't affected, correct? Or do you lose that when this happens?

Issue History

Date Modified Username Field Change
Oct 1, 2011 2:20 am Procyon New Issue
Oct 1, 2011 2:22 am GrimerX Note Added: 0015128
Oct 1, 2011 2:56 am Procyon Note Added: 0015131
Oct 3, 2011 8:14 am tigersfan Internal Weight => Fix Before Major Release
Oct 3, 2011 8:14 am tigersfan Assigned To => Chris_McElligottPark
Oct 3, 2011 8:14 am tigersfan Status new => assigned
Oct 3, 2011 8:15 am tigersfan Note Added: 0015399
Jan 26, 2012 3:30 pm tigersfan Status assigned => resolved