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IDProjectCategoryLast Update
0004401Valley 1Balance IssueJan 26, 2012 3:23 pm
Reporternat_401 Assigned To 
Status closedResolutionno change required 
Product Version0.510 
Summary0004401: Deep area's, too easy and beneficial?
DescriptionOk, I thought I'd bring this up because its broken one aspect of the game for me. I went to the Deep area today for the first time, it was level 32 and I was 25, and after 1 1/2 hours I had found a dozen spell books and ran out of spells too learn. The houses, one of 2 buildings in the deep and rhe most common by far, can contain 2 librarys or studys, have no bosses and all of the trash enamies are bats and espers, irritating but not deadly, thus are easy. The benefit of raiding Deep area's isnt represented by its difficulty at all and I see no point in looking in the building of any other area whilst the Deep had evrything every other area has plus an unbalanced amount of spell books and nothing special to make it a risky place to be.
Bosses or cambat penalties, or hoards of trash, I really do think something needs to be done to make the deep a bit more of a gamble, at the moment when you step into the deep you are stucked into the middle like the deep oceaan or deep lava flats, but thats just throwing you right into the middle of the library of Merlin so you dont have to walk all the way and isnt a deterant like being dumbed into an ocean of acid or lava is.
TagsNo tags attached.
Internal WeightFeature Suggestion

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c4sc4

Sep 30, 2011 9:02 pm

reporter   ~0015074

Well, you are finding a lot of spell books because the area is 7 levels above your civ level. Any libraries/studies in a region 5 levels or more above your civ level is guaranteed to have a spell book, as long as you haven't learned every spell yet.

Chris_McElligottPark

Sep 30, 2011 9:03 pm

administrator   ~0015075

Yep -- in terms of the deep in general, that's going to be getting a lot scarier and more difficult, same as the lava flats. Right now the deep in particular is just a visual theme for the most part and doesn't really play into the mild horror elements or extreme difficulty monsters that I ultimately have planned for it.

nat_401

Sep 30, 2011 9:17 pm

reporter   ~0015077

Well I'll close this issue then, but still at the moment it still seems a very easy area to abuse, with the huge number of yellow rooms that each area can contain. Just wanted to get that across since its been bugging me

Issue History

Date Modified Username Field Change
Sep 30, 2011 8:51 pm nat_401 New Issue
Sep 30, 2011 8:52 pm nat_401 Severity minor => major
Sep 30, 2011 9:02 pm c4sc4 Note Added: 0015074
Sep 30, 2011 9:03 pm Chris_McElligottPark Note Added: 0015075
Sep 30, 2011 9:17 pm nat_401 Note Added: 0015077
Sep 30, 2011 9:17 pm nat_401 Resolution open => no change required
Oct 3, 2011 7:13 am tigersfan Internal Weight => Feature Suggestion
Oct 3, 2011 7:13 am tigersfan Status new => strongly considering
Jan 26, 2012 3:23 pm tigersfan Status strongly considering => closed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue