View Issue Details

IDProjectCategoryLast Update
0004384Valley 1Balance IssueJan 28, 2012 9:00 am
Reporterjerith Assigned Tokeith.lamothe  
Status closedResolutionopen 
Product Version0.510 
Summary0004384: Exploration TU cost is per tile, but resource cost is per explore action.
DescriptionThe time unit cost for exploration is per tile, but the cost in shard is per explore action. Before time units, this made it much cheaper to explore with Explorers. Now they cost the same as everyone else, but can just do more exploring per turn.

Additionally, the way exploration happens at the moment, you usually end up with lots of little one-tile regions to explore, which is expensive in shards. A per-tile shard cost would remove this problem, even if it's constant across Explorers and normal settlers.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

keith.lamothe

Sep 30, 2011 4:58 pm

administrator   ~0015025

Yea, this is another reason to make scouting always 1-tile, and I can just balance the resource cost against that rather than have the fiddliness of getting it to properly tell you how much will _actually_ be spent and actually be scouted, etc, etc.

snelg

Oct 11, 2011 8:26 am

reporter   ~0016397

Was planning to suggest this. I'll just go ahead and support it instead.

Toll

Dec 13, 2011 11:05 am

reporter   ~0017801

Scouting was removed some time ago, so with that goes this!

Issue History

Date Modified Username Field Change
Sep 30, 2011 3:44 pm jerith New Issue
Sep 30, 2011 3:46 pm tigersfan Internal Weight => Fix Before Major Release
Sep 30, 2011 3:46 pm tigersfan Assigned To => keith.lamothe
Sep 30, 2011 3:46 pm tigersfan Status new => assigned
Sep 30, 2011 4:58 pm keith.lamothe Note Added: 0015025
Oct 11, 2011 8:26 am snelg Note Added: 0016397
Dec 13, 2011 11:05 am Toll Note Added: 0017801
Jan 28, 2012 9:00 am tigersfan Status assigned => closed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue