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IDProjectCategoryLast Update
0004341Valley 1Gameplay IdeaApr 30, 2012 12:18 am
ReporterDizzard Assigned To 
Status consideringResolutionopen 
Product Version0.507 
Summary0004341: Friendly Creatures/Monsters/Animals
DescriptionI was thinking it would be interesting if you could occasionally come across chunks that instead of the usual enemies include friendly (peaceful) animals that you can interact with in a different way.

Perhaps hunt them for food if your settlement is desperate for it, maybe there could be a bonus to a meat based diet rather than just having wheat.

You could attempt to catch and train them maybe as some kind of pet system where they followed you on the map and acted as an ally. Npcs could be assigned "pets" too which gives them a boost/makes their jobs easier. (depending on the pet)

On the other hand you could integrate friendly creatures into all chunks so that they're mixed in with the enemies.

TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

related to 0005216 closed Using outdated materials and pacifying regions. 

Activities

jerith

Sep 30, 2011 3:40 am

reporter   ~0014818

Given that the world is inherently hostile, I'm not sure that having friendly beasts mixed in with monsters is a great idea. On the other hand, maybe monsters near friendly Ilari stones can be tamed or something. Perhaps they can even help fight rampaging monster who are attacking or something.

I find the idea of rhinos (possibly in custom coldsuits) running around my settlements and getting stuck in corners strangely appealing.

Dizzard

Sep 30, 2011 1:11 pm

reporter   ~0014955

Well even the most hostile of worlds surely would have at least some non hostile creatures. (It's not like Environ is supposed to be Hell world) Plus I imagine any group of people starting up a civilization would attempt to tame and make use of animals in the area to help them with jobs and tasks in every day life.

jerith

Sep 30, 2011 1:14 pm

reporter   ~0014957

Sure, but I'd expect the nasties in a level 23 snowstorm to already have eaten all the friendly wildlife. Maybe friendly beasts should show up in the same kinds of places as NPCs.

Dizzard

Sep 30, 2011 2:46 pm

reporter   ~0014987

Last edited: Oct 1, 2011 2:11 pm

That might be an idea.

Or there could be some kind of Wildlife Springs chunk where non hostile creatures gather together around a watering hole. (I know water in this game is acidic but you get the picture)

Although on the other hand, just because an animal is non hostile to you....doesn't necessarily have to mean it can't take care of itself in battle. It might not all be bunnies and ponies were talking about here.

LCinn

Oct 24, 2011 9:12 am

reporter   ~0017017

Actually, I think I'd be quite nice to run into something that doesn't try to kill you. It adds variety. Restricting them to safe places seems like a good idea, and might actually reinforce the feeling of those places being safe-havens. Not sure if they need to do anything else besides adding flavor to the world though.

Dizzard

Oct 25, 2011 3:48 am

reporter   ~0017107

In a way there are already friendly creatures, the illari stone.

Wouldn't it be interesting if there was some way to add hostile enemies as settlers? (only settlers, not playables)

Armanant

Oct 25, 2011 4:41 am

reporter   ~0017108

Last edited: Oct 25, 2011 4:41 am

I think it'd be nice to be able to 'clean out' lower level areas to make them peaceful - either by a strategic option (but like a big one, that takes 1000+ TU) or by cleaning out all the monster spawners (and houses too? might be a bit much).

Then the music would swap to a more peaceful version, and critters instead of monsters would appear... birds, bunnies etc..

Edit : Though that definitely sounds like a V2.0 or V3.0 kind of addition..

zebramatt

Oct 25, 2011 10:54 am

reporter   ~0017114

Armanant, I LOVE that idea!

Oz33

Nov 5, 2011 9:24 am

reporter   ~0017431

Like Armanant's idea, too.

Aklyon

Apr 30, 2012 12:18 am

reporter   ~0023050

Quite old from the product version at the top, but I'd love to see something like Armanant's idea. Though we'd need to make sure it was in a windless area, of course.

Issue History

Date Modified Username Field Change
Sep 30, 2011 2:36 am Dizzard New Issue
Sep 30, 2011 3:40 am jerith Note Added: 0014818
Sep 30, 2011 7:17 am tigersfan Internal Weight => Feature Suggestion
Sep 30, 2011 7:17 am tigersfan Status new => considering
Sep 30, 2011 1:11 pm Dizzard Note Added: 0014955
Sep 30, 2011 1:14 pm jerith Note Added: 0014957
Sep 30, 2011 2:46 pm Dizzard Note Added: 0014987
Oct 1, 2011 2:11 pm Dizzard Note Edited: 0014987
Oct 24, 2011 9:12 am LCinn Note Added: 0017017
Oct 25, 2011 3:48 am Dizzard Note Added: 0017107
Oct 25, 2011 4:41 am Armanant Note Added: 0017108
Oct 25, 2011 4:41 am Armanant Note Edited: 0017108
Oct 25, 2011 4:41 am Armanant Note Edited: 0017108
Oct 25, 2011 10:54 am zebramatt Note Added: 0017114
Nov 5, 2011 9:24 am Oz33 Note Added: 0017431
Nov 25, 2011 10:36 pm Underfot Relationship added related to 0005216
Apr 30, 2012 12:18 am Aklyon Note Added: 0023050
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea