View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004243 | Valley 1 | Gameplay Idea | Sep 28, 2011 8:55 pm | Jan 26, 2012 3:01 pm | |
Reporter | zebramatt | Assigned To | |||
Status | resolved | Resolution | open | ||
Product Version | 0.505 | ||||
Summary | 0004243: Force vertical point for chunk exit (and entry) | ||||
Description | I'm a big fan of the chunks with all the vertical business going on but there's not a whole lot of incentive to go up top. Although I imagine that's got a lot to do with the stage of beta we're in right now, it nonetheless occurred to me that things would be a lot more interesting if you could force the player to have to scale the top of the screen to transition to the next chunk. I realise that means you'd probably have to have different types of chunks for each type of entry and exit combination - but I thought I'd throw it out there just in case anyway! | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I think that would be great for a new kind of region; regarding the existing ones, it's just an early beta sort of thing. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 28, 2011 8:55 pm | zebramatt | New Issue | |
Sep 28, 2011 9:20 pm | Chris_McElligottPark | Note Added: 0014516 | |
Sep 29, 2011 8:09 am | tigersfan | Internal Weight | => Feature Suggestion |
Sep 29, 2011 8:09 am | tigersfan | Status | new => strongly considering |
Jan 26, 2012 3:01 pm | tigersfan | Status | strongly considering => resolved |
Apr 14, 2014 9:30 am | Chris_McElligottPark | Category | Suggestion - Gameplay => Gameplay Idea |