View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003768 | Valley 1 | Audio Issue | Aug 23, 2011 9:03 pm | Jan 26, 2012 11:50 am | |
Reporter | Chris_McElligottPark | Assigned To | PVega8 | ||
Status | assigned | Resolution | open | ||
Summary | 0003768: Evil siren / wail. | ||||
Description | Ever play silent hill? Every time the town "goes evil," there's this creepy wail that plays that really freaks the heck out of players. I want something similar but not identical, for much the same purpose. With "The Deep" part of the game, I intend to make it so that there are multiple visual looks to everything that is there. So there's a happy version and an evil version. When you first come in, you see the happy version of stuff. But then every time you go into or out of doors or something like that, it has a small percentage chance of changing to the evil version or back. Every time it does, the graphics go all scary, monsters get tougher, and things that were not dangerous before suddenly are. And your siren/wail plays to signal the change in an auditory fashion. I'll also be needing a lot of scary sound effects coming up, for various sorts of things, but I'll note those as I have them. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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Hahaha, you're going to scare the crap out of some folks ;) They'll go running to the lava flats for more merciful demise. |
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Yes indeed! :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 23, 2011 9:03 pm | Chris_McElligottPark | New Issue | |
Aug 23, 2011 9:03 pm | Chris_McElligottPark | Status | new => assigned |
Aug 23, 2011 9:03 pm | Chris_McElligottPark | Assigned To | => PVega8 |
Aug 23, 2011 9:13 pm | keith.lamothe | Note Added: 0012967 | |
Aug 23, 2011 9:51 pm | Chris_McElligottPark | Note Added: 0012968 | |
Jan 26, 2012 11:50 am | tigersfan | Internal Weight | => Polish Tweak |
Jul 30, 2024 10:28 am | Chris_McElligottPark | Category | Audio Work => Audio Issue |