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IDProjectCategoryLast Update
0000357AI War 1 / ClassicGraphical BugOct 7, 2010 9:05 pm
ReporterBurnstreet Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionno change required 
Product Version3.703 
Summary0000357: game speed does affect animation speed
DescriptionChanging the game speed currently changes the speed of all animations, including things like blinking text, rotating forcefields and wormholes, etc.

apart from partly looking bad, this has some negative effects
- at +10 speed this has a noticeable performance impact, even while the game is paused
- at -10 speed, you can see indvidual animation frames for like .5 seconds, so the animations look jerky.
- when paused, wormholes don't rotate at all
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Chris_McElligottPark

Oct 7, 2010 9:05 pm

administrator   ~0000511

This is by design, and is identical to the SlimDX version. Decoupling the simulation from the animation speed is a problem we had endlessly in Tidalis (where the animations were often framerate-dependent instead of simulation-speed dependent, but happily now both AI War and Tidalis are working as you describe.

Issue History

Date Modified Username Field Change
Oct 7, 2010 7:52 pm Burnstreet New Issue
Oct 7, 2010 9:05 pm Chris_McElligottPark Note Added: 0000511
Oct 7, 2010 9:05 pm Chris_McElligottPark Status new => closed
Oct 7, 2010 9:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 7, 2010 9:05 pm Chris_McElligottPark Resolution open => no change required
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug