View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003517 | AI War 1 / Classic | GUI | Jun 14, 2011 1:41 pm | Jul 13, 2011 8:44 am | |
Reporter | Hearteater | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Summary | 0003517: System map moves when alt-tabbing | ||||
Description | In fullscreen mode, when I alt-tab out and come back, the system map has centered on some empty location in space. Also applies if I minimize all with Window+D. | ||||
Tags | system map | ||||
Internal Weight | |||||
duplicate of | 0002892 | closed | Chris_McElligottPark | Game screen pans to outer space on ALT+TAB |
related to | 0000410 | closed | Chris_McElligottPark | The "alt" selector sticks |
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Yep, this has been reported before. As with the note on the other one, the Unity 3D engine doesn't let us detect when the game doesn't have focus, so there's not much we can do. |
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Would a work around be to detect when the system view jumps way outside the normal area? It just seems the resulting system view is pretty unusual, so a correction to auto-center on current selection (or just on the middle of the system if nothing is selected) might be helpful. I know when I was first playing and that happened I had trouble figuring out where the system went! Luckily I just out of habit hit spacebar (I play a lot of LoL so it was habit). Also, I'm sure you've researched it, but just in case you haven't seen it, there was a suggestion 2 days ago that to detect losing focus you'd need to use a C++ plugin. http://answers.unity3d.com/questions/19403/detect-when-user-minimizes-application.html No idea how feasible that is, or if it is even accurate. |
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That sort of plugin would only work on windows, and it's the sort of thing that we consider pretty flaky because system calls have a way of changing between OS versions, etc. That's just not a place we want to go; right now the only C++ plugins that we use are for Steam's API, and even there we have to have separate versions for windows and OSX. In terms of not letting the view go way outside the viewing area, the problem is that if someone does that intentionally, suddenly the game "glitches" and shunts them back to the system, etc. I'm sure something could be worked out, but this is a pretty minor issue from the number of reports we've had of it (twoish), and thus it's not something high on my list. |
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Thanks for taking the time to answer. That also answers my question on why the background music still plays while AI Wars is minimized. Of course since I find the music amazing, I really consider that more a feature than a bug. |
Date Modified | Username | Field | Change |
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Jun 14, 2011 1:41 pm | Hearteater | New Issue | |
Jun 14, 2011 1:42 pm | Hearteater | Tag Attached: system map | |
Jun 14, 2011 1:44 pm | Chris_McElligottPark | Note Added: 0012440 | |
Jun 14, 2011 1:44 pm | Chris_McElligottPark | Status | new => closed |
Jun 14, 2011 1:44 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 14, 2011 1:44 pm | Chris_McElligottPark | Resolution | open => not fixable |
Jun 14, 2011 2:45 pm | Hearteater | Note Added: 0012441 | |
Jun 14, 2011 2:51 pm | Hearteater | Relationship added | duplicate of 0002892 |
Jun 14, 2011 2:55 pm | Chris_McElligottPark | Note Added: 0012442 | |
Jun 14, 2011 9:14 pm | Hearteater | Note Added: 0012443 | |
Jul 13, 2011 8:44 am | Chris_McElligottPark | Relationship added | related to 0000410 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |