View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003497 | Valley 1 | Programming Todo | Jun 9, 2011 12:19 pm | Feb 22, 2012 4:21 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0003497: Need to make world saving no longer possible if game has error. | ||||
Description | And stop game execution, too, if it's a crash type error. The reason is that the save-on-exit logic winds up corrupting the world file or at least a chunk if it tries to save after there's been an error. And if you can't save anymore, you can't play anymore. | ||||
Tags | No tags attached. | ||||
Internal Weight | For New Player Experience | ||||
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Might be worth adding in to avoid any corrupted worlds in the new player push. |
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We seem to be doing okay without having this in place; I'd be reluctant to put this in, for multiplayer in particular. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 9, 2011 12:19 pm | Chris_McElligottPark | New Issue | |
Jun 9, 2011 12:19 pm | Chris_McElligottPark | Status | new => assigned |
Jun 9, 2011 12:19 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 25, 2012 12:10 pm | tigersfan | Internal Weight | => For New Player Experience |
Jan 25, 2012 12:10 pm | tigersfan | Note Added: 0018099 | |
Feb 22, 2012 4:21 pm | Chris_McElligottPark | Note Added: 0019602 | |
Feb 22, 2012 4:21 pm | Chris_McElligottPark | Status | assigned => closed |
Feb 22, 2012 4:21 pm | Chris_McElligottPark | Resolution | open => won't fix |