View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003379 | Valley 1 | Programming Todo | May 6, 2011 2:36 pm | Jan 26, 2012 11:48 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0003379: Invisibility potion. | ||||
Description | This would be a consumable that requires a quartz gem as part of its crafting. That makes this an EXPENSIVE potion, as you are passing up the option to have spellgems and instead get this single-use thing. The invisibility potion would make you completely invisible for a while, so that you can move around un-hurt. It also disables all of your offensive spells and weapons while you are invisible. Potions like this should probably take the place of limited-use spells that we had been thinking of; they have a magic-like effect, and take in components that are reasonably rare and which normally are used to make spell gems, but the fact that they are potions instead of spell gems makes sense as to why they are then limited-use. Some potions could even be something like a "lightning storm potion" that does a single-use powerful lightning storm or whatever. So that pharmacist will be a pretty interesting crafter, with this style of design. :) Spell gems would always be unlimited-use, but potions would always be limited use but potentially very powerful if their components are rare. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
May 6, 2011 2:36 pm | Chris_McElligottPark | New Issue | |
May 6, 2011 2:36 pm | Chris_McElligottPark | Status | new => assigned |
May 6, 2011 2:36 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Aug 12, 2011 1:09 pm | Chris_McElligottPark | Note Added: 0012857 | |
Jan 26, 2012 11:48 am | tigersfan | Internal Weight | => Feature Suggestion |