View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000329 | AI War 1 / Classic | Bug - Other | Oct 5, 2010 11:15 am | Oct 7, 2010 12:14 pm | |
Reporter | Fleet | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.702 | ||||
Fixed in Version | 3.704 | ||||
Summary | 0000329: Game seems to run fast on 4X/Epic | ||||
Description | Game seconds seem to run fast, even in the slowest mode. About 15 in-game seconds take 13 wall clock seconds to complete, meaning the in game seconds are shorter than they should be. I noticed this first seeing that my sci vessels were ticking knowledge at a faster rate than I'm used to. If I'm not using +/- to adjust the speed, it was my understanding that in any game speed option (blitz/4X/normal), an in game second should be a wall clock second. Maybe this has to do with the new timings (i remember reading something about the game running slower, but commands input faster, or something like that..) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I'll see what I can see -- thanks for the note! 4X doesn't affect the literal speed of the game clock, though, so this exists regardless of combat style. It does seem a tad fast on mine, too, so most likely I changed a variable in one place and forgot to change it in another, heh. |
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* In the last couple of versions, the game speed was running a bit over-fast due to some partially-implemented timing changes. Fixed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 5, 2010 11:15 am | Fleet | New Issue | |
Oct 7, 2010 2:32 am | Chris_McElligottPark | Note Added: 0000438 | |
Oct 7, 2010 2:32 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 7, 2010 2:32 am | Chris_McElligottPark | Status | new => confirmed |
Oct 7, 2010 12:14 pm | Chris_McElligottPark | Note Added: 0000444 | |
Oct 7, 2010 12:14 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 7, 2010 12:14 pm | Chris_McElligottPark | Fixed in Version | => 3.704 |
Oct 7, 2010 12:14 pm | Chris_McElligottPark | Resolution | open => fixed |