View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003066 | Valley 1 | Bug - Other | Mar 17, 2011 8:51 pm | Jan 25, 2012 2:48 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | minor fix for later | Resolution | open | ||
Summary | 0003066: Collision bounds are not reset when they are altered via the F7 menu. | ||||
Description | This makes collisions SEEM wrong until the program is restarted, although the bounding boxes are drawn correctly. This is a pretty minor issue, as I don't need to actually test running into most objects at definition time; the bounding boxes are fine. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 17, 2011 8:51 pm | Chris_McElligottPark | New Issue | |
Mar 17, 2011 8:51 pm | Chris_McElligottPark | Status | new => assigned |
Mar 17, 2011 8:51 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 18, 2011 10:43 pm | Chris_McElligottPark | Status | assigned => minor fix for later |
Mar 18, 2011 10:43 pm | Chris_McElligottPark | Summary | Collisions with the left side of the player and the right side of wood houses are going half into the collision offsets. => Collision bounds are not reset when they are altered via the F7 menu. |
Mar 18, 2011 10:43 pm | Chris_McElligottPark | Description Updated | |
Jan 25, 2012 2:48 pm | tigersfan | Internal Weight | => Polish Tweak |