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IDProjectCategoryLast Update
0003040AI War 1 / ClassicSuggestion - Interface Ideas - Galaxy Map ManagementMar 11, 2011 9:13 am
ReporterButtons840 Assigned ToChris_McElligottPark  
Severityfeature 
Status closedResolutionwon't fix 
Summary0003040: Automate the rebuilding of command stations.
DescriptionI propose that when a human controlled command stations is destroyed a "command station remains" will be left behind which will automatically begin reconstructing a new command station (the same as the one destroyed) when no AI is present on the planet and when the planet is in supply.

Given that the planet is in supply with no enemy AI presence, rebuilding a command station is trivial anyways, so this would relieve the player of some micromanagement and "baby-sitting," without changing the game balance or granting new advantages.

The command station remains are special in that they are not rebuilt by remains rebuilders, but just rebuild themselves.

This has been discussed here:
http://www.arcengames.com/forums/index.php/topic,8416.0.html
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Chris_McElligottPark

Mar 11, 2011 9:13 am

administrator   ~0011034

For now, I think this is off the table. It just raises way too many potential balance issues, as others brought up in that thread, and it's something that gets into that territory of "the game playing itself" for me.

In most circumstances, losing so many planets should not be a routine thing. Sure, it happens sometimes -- otherwise the AI wouldn't be doing its job. But if it's happening more than every few hours, then either it's a matter of a very high difficulty or else inadequate defenses.

In a lot of senses, there is a tradeoff between how much you keep for your offensive fleet, and how much you use for defense. If you pour everything into offense, expect to lose a lot of planets routinely and have that added time cost of rebuilding, etc, that you're describing. That's more than a time cost, it also costs you resources and opportunity and so on.

If you don't like having to rebuild, build a more modest offensive fleet while having heavier and more concentrated defenses. That, rather than an automated system for rebuilding, is my suggestion to those that have this issue.

Issue History

Date Modified Username Field Change
Mar 10, 2011 11:48 pm Buttons840 New Issue
Mar 11, 2011 9:13 am Chris_McElligottPark Note Added: 0011034
Mar 11, 2011 9:13 am Chris_McElligottPark Status new => closed
Mar 11, 2011 9:13 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 11, 2011 9:13 am Chris_McElligottPark Resolution open => won't fix