View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003040 | AI War 1 / Classic | Suggestion - Interface Ideas - Galaxy Map Management | Mar 10, 2011 11:48 pm | Mar 11, 2011 9:13 am | |
Reporter | Buttons840 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0003040: Automate the rebuilding of command stations. | ||||
Description | I propose that when a human controlled command stations is destroyed a "command station remains" will be left behind which will automatically begin reconstructing a new command station (the same as the one destroyed) when no AI is present on the planet and when the planet is in supply. Given that the planet is in supply with no enemy AI presence, rebuilding a command station is trivial anyways, so this would relieve the player of some micromanagement and "baby-sitting," without changing the game balance or granting new advantages. The command station remains are special in that they are not rebuilt by remains rebuilders, but just rebuild themselves. This has been discussed here: http://www.arcengames.com/forums/index.php/topic,8416.0.html | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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For now, I think this is off the table. It just raises way too many potential balance issues, as others brought up in that thread, and it's something that gets into that territory of "the game playing itself" for me. In most circumstances, losing so many planets should not be a routine thing. Sure, it happens sometimes -- otherwise the AI wouldn't be doing its job. But if it's happening more than every few hours, then either it's a matter of a very high difficulty or else inadequate defenses. In a lot of senses, there is a tradeoff between how much you keep for your offensive fleet, and how much you use for defense. If you pour everything into offense, expect to lose a lot of planets routinely and have that added time cost of rebuilding, etc, that you're describing. That's more than a time cost, it also costs you resources and opportunity and so on. If you don't like having to rebuild, build a more modest offensive fleet while having heavier and more concentrated defenses. That, rather than an automated system for rebuilding, is my suggestion to those that have this issue. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2011 11:48 pm | Buttons840 | New Issue | |
Mar 11, 2011 9:13 am | Chris_McElligottPark | Note Added: 0011034 | |
Mar 11, 2011 9:13 am | Chris_McElligottPark | Status | new => closed |
Mar 11, 2011 9:13 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 11, 2011 9:13 am | Chris_McElligottPark | Resolution | open => won't fix |