View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0030054 | Heart Of The Machine | Gameplay Idea | Dec 10, 2024 1:15 pm | Dec 21, 2024 7:29 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | confirmed | Resolution | open | ||
Summary | 0030054: Armor acid status effect from weak weapon. | ||||
Description | In this one, I was thinking about a different status effect that is more to use against the mechs and other high-armor units that you can't deal with easily on the parts of chapter two before you get big vehicular anti-armor. Thematically, basically this would be a status effect applied by a fairly weak weapon, which causes the armor of the enemy to drop because it's been frozen or whatever. In general, this could be an attack that deals damage to the armor stat of enemies, and which wears off over a certain number of turns. I don't even have to write code for this, the xml framework already handles it. This becomes an alternative to armor piercing, where you attack the integrity of the armor for a while instead. I want it to wear off over time, but an acid could still work. Basically, rather than it being something that wears off because of regular entropy, it's their internal repair systems. https://discord.com/channels/240637654717300736/1316091603018055721 StormyEyed, mikeydsc, arlen_tektolnes | ||||
Tags | No tags attached. | ||||
child of | 0030172 | confirmed | Chris_McElligottPark | Balance work pass parent issue. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 10, 2024 1:15 pm | Chris_McElligottPark | New Issue | |
Dec 10, 2024 1:15 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 10, 2024 1:15 pm | Chris_McElligottPark | Status | new => confirmed |
Dec 21, 2024 7:29 pm | Chris_McElligottPark | Relationship added | child of 0030172 |