View Issue Details

IDProjectCategoryLast Update
0030054Heart Of The MachineGameplay IdeaDec 21, 2024 7:29 pm
ReporterChris_McElligottPark Assigned ToChris_McElligottPark  
Status confirmedResolutionopen 
Summary0030054: Armor acid status effect from weak weapon.
DescriptionIn this one, I was thinking about a different status effect that is more to use against the mechs and other high-armor units that you can't deal with easily on the parts of chapter two before you get big vehicular anti-armor.
Thematically, basically this would be a status effect applied by a fairly weak weapon, which causes the armor of the enemy to drop because it's been frozen or whatever.
In general, this could be an attack that deals damage to the armor stat of enemies, and which wears off over a certain number of turns. I don't even have to write code for this, the xml framework already handles it.
This becomes an alternative to armor piercing, where you attack the integrity of the armor for a while instead.

I want it to wear off over time, but an acid could still work. Basically, rather than it being something that wears off because of regular entropy, it's their internal repair systems.

https://discord.com/channels/240637654717300736/1316091603018055721

StormyEyed, mikeydsc, arlen_tektolnes
TagsNo tags attached.

Relationships

child of 0030172 confirmedChris_McElligottPark Balance work pass parent issue. 

Activities

There are no notes attached to this issue.

Issue History

Date Modified Username Field Change
Dec 10, 2024 1:15 pm Chris_McElligottPark New Issue
Dec 10, 2024 1:15 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Dec 10, 2024 1:15 pm Chris_McElligottPark Status new => confirmed
Dec 21, 2024 7:29 pm Chris_McElligottPark Relationship added child of 0030172