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IDProjectCategoryLast Update
0029538Heart Of The MachineCrash/ExceptionOct 18, 2024 8:59 pm
ReporterJacek Mańko Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.592.2 Horrify And Demoralize 
Fixed in Version0.592.3 Command, Contemplate, And Remember 
Summary0029538: Exception on deploying androids
DescriptionIt reproduces every time I move mouse cursor over military base, mining area, spaceport, etc. - any occupied area.


10/19/2024 2:40:23 AM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100
System.NotImplementedException: The method or operation is not implemented.
  at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0
  at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0
  at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0
  at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0
  at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0
  at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0
  at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0
10/19/2024 2:40:40 AM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100
System.NotImplementedException: The method or operation is not implemented.
  at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0
  at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0
  at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0
  at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0
  at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0
  at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0
  at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0
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Chris_McElligottPark

Oct 18, 2024 8:59 pm

administrator   ~0070389

Fixed for the next build, thank you!

Issue History

Date Modified Username Field Change
Oct 18, 2024 8:52 pm Jacek Mańko New Issue
Oct 18, 2024 8:59 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 18, 2024 8:59 pm Chris_McElligottPark Status new => resolved
Oct 18, 2024 8:59 pm Chris_McElligottPark Resolution open => fixed
Oct 18, 2024 8:59 pm Chris_McElligottPark Fixed in Version => 0.592.3 Command, Contemplate, And Remember
Oct 18, 2024 8:59 pm Chris_McElligottPark Note Added: 0070389