View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029527 | Heart Of The Machine | Crash/Exception | Oct 18, 2024 10:29 am | Oct 18, 2024 3:10 pm | |
Reporter | dlipiec | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.592.2 Horrify And Demoralize | ||||
Fixed in Version | 0.592.3 Command, Contemplate, And Remember | ||||
Summary | 0029527: Exception - Error message appears when trying to deploy an android | ||||
Description | Description: When trying to deploy an android, after selection one you want to deploy, when hovering to where you want to deploy it, an error message pops up, not letting to deploy the android. Steps to reproduce: 1. Open the game from the attached save file 2. Navigate to Command Mode 3. Open "Androids" tab in Command Mode 4. Select any android and hover with mouse anywhere near enemy units on the map 5. Notice the error message popping up the moment you hover with the mouse on a map Note: There is a possibility that units with 'Clearance' stat below 2 might be causing the error. Actual outcome: Error message popping up, not letting the player to place an android Expected outcome: No error message, player can place an android on the map | ||||
Tags | No tags attached. | ||||
related to | 0029444 | resolved | Chris_McElligottPark | Exception - Trying to place any unit will fail and cause a rapidly repeating exception |
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Pretty sure I just encountered this error as well. HeartOfTheMachineLog-2.txt (205,017 bytes)
10/9/2024 5:10:18 PM SINGLEP Opening Eyes (0.3732s) 10/9/2024 5:10:18 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.17763) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 with Max-Q Design graphicsDeviceID: 7200 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 16178 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/9/2024 5:10:16 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/9/2024 5:10:17 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15983009 appID: 2604860 10/9/2024 5:10:18 PM 0.591.6 SINGLEP Game Version: 0.591.6 (Main Game 10/9/2024 5:10:18 PM 0.591.6 SINGLEP Examining Inner Self (0.2662s) 10/9/2024 5:10:18 PM 0.591.6 SINGLEP Returning King (0.2631s) 10/9/2024 5:10:18 PM 0.591.6 SINGLEP Found 501 xml files in 246 folders in 109ms 10/9/2024 5:10:19 PM 0.591.6 SINGLEP Check For Extra Squires (0.6365s) 10/9/2024 5:10:19 PM 0.591.6 SINGLEP 501 Xml Files Parsed in 520ms 10/9/2024 5:10:19 PM 0.591.6 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/9/2024 5:10:19 PM 0.591.6 SINGLEP Bring Ambassador To Dinner (0.0439s) 10/9/2024 5:10:19 PM 0.591.6 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <91cba625643343208677621fa3b34e8c>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <91cba625643343208677621fa3b34e8c>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <91cba625643343208677621fa3b34e8c>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__125.MoveNext () [0x00000] in <91cba625643343208677621fa3b34e8c>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 10/9/2024 5:10:19 PM 0.591.6 SINGLEP Update mod and expansion statuses! 10/9/2024 5:10:19 PM 0.591.6 SINGLEP Check Nearby Fiefdoms (0.0759s) 10/9/2024 5:10:19 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:10:19 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:10:33 PM 0.591.6 SINGLEP Disperse Diaspora (13.7528s) 10/9/2024 5:10:33 PM 0.591.6 SINGLEP Wonder About Those Spiders (0.0923s) 10/9/2024 5:10:33 PM 0.591.6 SINGLEP Reassure Self (0.0479s) 10/9/2024 5:10:41 PM 0.591.6 SINGLEP Thinking Abstract Thoughts (7.9783s) 10/9/2024 5:14:16 PM 0.591.6 SINGLEP Sound Search (215.4534s) 10/9/2024 5:14:17 PM 0.591.6 SINGLEP Polishing Stones (0.1486s) 10/9/2024 5:14:17 PM 0.591.6 SINGLEP Making Connections (0.2216s) 10/9/2024 5:14:17 PM 0.591.6 SINGLEP 239.4 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.3s) Returning King (0.3s) Check For Extra Squires (0.6s) Disperse Diaspora (13.8s) Thinking Abstract Thoughts (8.0s) Sound Search (215.5s) 10/9/2024 5:14:17 PM 0.591.6 SINGLEP Finished loading 6514 sprites from dictionaries! (2898 table rows waiting on them.) 10/9/2024 5:14:17 PM 0.591.6 SINGLEP Linked all icons to rows in 17ms. 10/9/2024 5:14:19 PM 0.591.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/9/2024 5:14:28 PM 0.591.6 SINGLEP DELAYED3 TID38 Finished loading all LevelType contents in 11.8s 10/9/2024 5:14:39 PM 0.591.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/9/2024 5:14:39 PM 0.591.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/9/2024 5:14:39 PM 0.591.6 SINGLEP DELAYED4 TID40 261.6 seconds total load time and post-editing time. 10/9/2024 5:14:39 PM 0.591.6 SINGLEP 565 materials found. 10/9/2024 5:14:39 PM 0.591.6 SINGLEP DELAYED5 TID31 1,463 pools initialized with 466,005 items in 382ms 10/9/2024 5:15:45 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:15:45 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:15:49 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:15:49 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:15:55 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:15:55 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:16:58 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:16:58 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:17:14 PM 0.591.6 SINGLEP DELAYED6 TID31 Will generate map: 440 cells targeted. Existing tile count: 0 10/9/2024 5:17:19 PM 0.591.6 SINGLEP DELAYED7 TID37 Generated names for 398 pois with missing names. 10/9/2024 5:17:19 PM 0.591.6 SINGLEP DELAYED8 TID37 Finished FillAnyMissingSimBuildings, we had 32558 new buildings, and 32558 total items. SkippedBuildings: 0 AddedBuildings: 32558 CellCountChecked: 841 10/9/2024 5:17:19 PM 0.591.6 SINGLEP DELAYED9 TID35 InitializePopulation WAS needed, 32558 buildings to handle. 10/9/2024 5:17:19 PM 0.591.6 SINGLEP DELAYED10 TID37 Finished RunGameStartOnBGThread in 504ms. We have 32558 total items. 10/9/2024 5:17:21 PM 0.591.6 SINGLEP DELAYED11 TID37 Finished adding outdoor spots 841 cells, adding 75132 spots in the process. This took 1,835ms 10/9/2024 5:17:22 PM 0.591.6 SINGLEP DELAYED12 TID37 Finished adding initial NPC Guards for 408 pois, adding 505 guard NPCs in the process. This took 378ms 10/9/2024 5:17:22 PM 0.591.6 SINGLEP DELAYED13 TID51 World saved in 2,228 ms 10/9/2024 5:22:02 PM 0.591.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/9/2024 5:31:22 PM 0.591.6 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/9/2024 5:34:36 PM 0.591.6 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/9/2024 5:36:57 PM 0.591.6 SINGLEP DELAYED14 TID34 World saved in 2,103 ms 10/9/2024 5:39:05 PM 0.591.6 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 53 10/9/2024 5:53:22 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:53:22 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:53:43 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:53:43 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:53:54 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 5:53:54 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 5:58:41 PM 0.591.6 SINGLEP DELAYED15 TID38 World saved in 1,756 ms 10/9/2024 6:02:57 PM 0.591.6 SINGLEP DELAYED16 TID31 World saved in 1,713 ms 10/9/2024 6:23:50 PM 0.591.6 SINGLEP DELAYED17 TID34 World saved in 1,937 ms 10/9/2024 6:26:18 PM 0.591.6 SINGLEP DELAYED18 TID47 World saved in 1,875 ms 10/9/2024 6:31:52 PM 0.591.6 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/9/2024 6:40:10 PM 0.591.6 SINGLEP DELAYED19 TID50 World saved in 2,058 ms 10/9/2024 6:41:05 PM 0.591.6 SINGLEP DELAYED20 TID48 World saved in 1,893 ms 10/9/2024 6:41:41 PM SINGLEP Current directory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/9/2024 6:41:41 PM SINGLEP Opening Eyes (0.2130s) 10/9/2024 6:41:41 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.17763) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 with Max-Q Design graphicsDeviceID: 7200 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 16178 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/9/2024 6:41:40 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/9/2024 6:41:41 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 15983009 appID: 2604860 10/9/2024 6:41:42 PM 0.591.6 SINGLEP Game Version: 0.591.6 (Main Game 10/9/2024 6:41:42 PM 0.591.6 SINGLEP Examining Inner Self (0.1209s) 10/9/2024 6:41:42 PM 0.591.6 SINGLEP Returning King (0.0129s) 10/9/2024 6:41:42 PM 0.591.6 SINGLEP Found 501 xml files in 246 folders in 121ms 10/9/2024 6:41:44 PM 0.591.6 SINGLEP Check For Extra Squires (2.1757s) 10/9/2024 6:41:44 PM 0.591.6 SINGLEP 501 Xml Files Parsed in 1,970ms 10/9/2024 6:41:44 PM 0.591.6 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/9/2024 6:41:44 PM 0.591.6 SINGLEP Bring Ambassador To Dinner (0.3126s) 10/9/2024 6:41:44 PM 0.591.6 SINGLEP Update mod and expansion statuses! 10/9/2024 6:41:44 PM 0.591.6 SINGLEP Check Nearby Fiefdoms (0.0389s) 10/9/2024 6:41:46 PM 0.591.6 SINGLEP No resolution change was required. 10/9/2024 6:41:46 PM 0.591.6 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/9/2024 6:41:46 PM 0.591.6 SINGLEP Disperse Diaspora (2.1920s) 10/9/2024 6:41:46 PM 0.591.6 SINGLEP Wonder About Those Spiders (0.0728s) 10/9/2024 6:41:46 PM 0.591.6 SINGLEP Reassure Self (0.0399s) 10/9/2024 6:41:47 PM 0.591.6 SINGLEP Thinking Abstract Thoughts (0.8491s) 10/9/2024 6:42:04 PM 0.591.6 SINGLEP Sound Search (17.0952s) 10/9/2024 6:42:04 PM 0.591.6 SINGLEP Polishing Stones (0.1426s) 10/9/2024 6:42:05 PM 0.591.6 SINGLEP Making Connections (0.2789s) 10/9/2024 6:42:05 PM 0.591.6 SINGLEP 23.6 seconds total load time. Check For Extra Squires (2.2s) Bring Ambassador To Dinner (0.3s) Disperse Diaspora (2.2s) Thinking Abstract Thoughts (0.8s) Sound Search (17.1s) Making Connections (0.3s) 10/9/2024 6:42:05 PM 0.591.6 SINGLEP Finished loading 6514 sprites from dictionaries! (2898 table rows waiting on them.) 10/9/2024 6:42:05 PM 0.591.6 SINGLEP Linked all icons to rows in 18ms. 10/9/2024 6:42:11 PM 0.591.6 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/9/2024 6:42:06 PM 0.591.6 SINGLEP DELAYED3 TID27 Finished loading all LevelType contents in 0.3s 10/9/2024 6:42:19 PM 0.591.6 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/9/2024 6:42:19 PM 0.591.6 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/9/2024 6:42:19 PM 0.591.6 SINGLEP DELAYED4 TID13 37.4 seconds total load time and post-editing time. 10/9/2024 6:42:19 PM 0.591.6 SINGLEP 565 materials found. 10/9/2024 6:42:19 PM 0.591.6 SINGLEP DELAYED5 TID17 1,463 pools initialized with 466,005 items in 397ms 10/9/2024 6:50:59 PM 0.591.6 SINGLEP DELAYED6 TID12 2707ms to read savegame 'Wolf/First Turn In Landing' to intermediate format. 10/9/2024 6:51:00 PM 0.591.6 SINGLEP DELAYED7 TID12 1173ms to process 'Wolf/First Turn In Landing' data fully. 10/9/2024 6:51:00 PM 0.591.6 SINGLEP DELAYED8 TID12 Loaded tiles: 807 (841 cells) 10/9/2024 6:51:02 PM 0.591.6 SINGLEP DELAYED9 TID15 Finished RunGameStartOnBGThread in 614ms. We have 32558 total items. 10/9/2024 6:51:04 PM 0.591.6 SINGLEP DELAYED10 TID12 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 1,664ms 10/9/2024 6:51:04 PM 0.591.6 SINGLEP DELAYED11 TID12 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/9/2024 6:52:22 PM 0.591.6 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/9/2024 6:54:35 PM 0.591.6 SINGLEP DELAYED12 TID9 World saved in 2,066 ms 10/9/2024 6:56:31 PM 0.591.6 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 53 10/9/2024 6:57:50 PM 0.591.6 SINGLEP DELAYED13 TID36 World saved in 2,065 ms 10/9/2024 6:58:58 PM 0.591.6 SINGLEP DELAYED14 TID21 World saved in 1,670 ms 10/9/2024 6:59:18 PM 0.591.6 SINGLEP DELAYED15 TID37 World saved in 1,832 ms 10/9/2024 7:00:27 PM 0.591.6 SINGLEP DELAYED16 TID30 World saved in 2,000 ms 10/9/2024 7:00:42 PM 0.591.6 SINGLEP DELAYED17 TID32 World saved in 1,832 ms 10/9/2024 7:00:49 PM 0.591.6 SINGLEP DELAYED18 TID34 World saved in 1,944 ms 10/9/2024 7:01:17 PM 0.591.6 SINGLEP DELAYED19 TID11 World saved in 2,076 ms 10/9/2024 7:02:14 PM 0.591.6 SINGLEP DELAYED20 TID11 World saved in 1,880 ms 10/9/2024 7:02:57 PM 0.591.6 SINGLEP DELAYED21 TID32 World saved in 1,856 ms 10/9/2024 7:03:15 PM 0.591.6 SINGLEP DELAYED22 TID27 World saved in 1,857 ms 10/9/2024 7:03:39 PM 0.591.6 SINGLEP DELAYED23 TID15 World saved in 1,816 ms 10/9/2024 7:05:41 PM 0.591.6 SINGLEP DELAYED24 TID30 World saved in 1,905 ms 10/15/2024 10:24:11 PM SINGLEP Current directory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/15/2024 10:24:11 PM SINGLEP Opening Eyes (0.4025s) 10/15/2024 10:24:12 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.17763) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 with Max-Q Design graphicsDeviceID: 7200 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 16178 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/15/2024 10:24:09 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/15/2024 10:24:11 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16059253 appID: 2604860 10/15/2024 10:24:12 PM 0.592 SINGLEP Game Version: 0.592 (Main Game 10/15/2024 10:24:12 PM 0.592 SINGLEP Examining Inner Self (0.8805s) 10/15/2024 10:24:12 PM 0.592 SINGLEP Returning King (0.0269s) 10/15/2024 10:24:14 PM 0.592 SINGLEP Found 500 xml files in 248 folders in 1,479ms 10/15/2024 10:24:20 PM 0.592 SINGLEP Check For Extra Squires (7.2725s) 10/15/2024 10:24:20 PM 0.592 SINGLEP 500 Xml Files Parsed in 5,711ms 10/15/2024 10:24:20 PM 0.592 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/15/2024 10:24:20 PM 0.592 SINGLEP Bring Ambassador To Dinner (0.0458s) 10/15/2024 10:24:20 PM 0.592 SINGLEP Update mod and expansion statuses! 10/15/2024 10:24:20 PM 0.592 SINGLEP Check Nearby Fiefdoms (0.1819s) 10/15/2024 10:24:20 PM 0.592 SINGLEP No resolution change was required. 10/15/2024 10:24:20 PM 0.592 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/15/2024 10:24:21 PM 0.592 SINGLEP Disperse Diaspora (1.2950s) 10/15/2024 10:24:21 PM 0.592 SINGLEP Wonder About Those Spiders (0.0961s) 10/15/2024 10:24:21 PM 0.592 SINGLEP Reassure Self (0.0339s) 10/15/2024 10:24:27 PM 0.592 SINGLEP Thinking Abstract Thoughts (5.3609s) 10/15/2024 10:25:59 PM 0.592 SINGLEP Sound Search (92.3526s) 10/15/2024 10:25:59 PM 0.592 SINGLEP Polishing Stones (0.2284s) 10/15/2024 10:25:59 PM 0.592 SINGLEP Making Connections (0.2483s) 10/15/2024 10:25:59 PM 0.592 SINGLEP 108.4 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.9s) Check For Extra Squires (7.3s) Disperse Diaspora (1.3s) Thinking Abstract Thoughts (5.4s) Sound Search (92.4s) 10/15/2024 10:25:59 PM 0.592 SINGLEP Finished loading 6538 sprites from dictionaries! (2979 table rows waiting on them.) 10/15/2024 10:26:00 PM 0.592 SINGLEP Linked all icons to rows in 18ms. 10/15/2024 10:26:00 PM 0.592 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/15/2024 10:26:15 PM 0.592 SINGLEP DELAYED3 TID46 Finished loading all LevelType contents in 15.5s 10/15/2024 10:26:32 PM 0.592 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/15/2024 10:26:33 PM 0.592 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/15/2024 10:26:32 PM 0.592 SINGLEP DELAYED4 TID47 141.4 seconds total load time and post-editing time. 10/15/2024 10:26:33 PM 0.592 SINGLEP 589 materials found. 10/15/2024 10:26:33 PM 0.592 SINGLEP DELAYED5 TID46 1,463 pools initialized with 466,005 items in 410ms 10/15/2024 10:27:30 PM 0.592 SINGLEP DELAYED6 TID47 3621ms to read savegame 'Wolf/Saved On Exit Landing Turn 38' to intermediate format. 10/15/2024 10:27:31 PM 0.592 SINGLEP DELAYED7 TID47 1223ms to process 'Wolf/Saved On Exit Landing Turn 38' data fully. 10/15/2024 10:27:31 PM 0.592 SINGLEP DELAYED8 TID47 Loaded tiles: 807 (841 cells) 10/15/2024 10:27:32 PM 0.592 SINGLEP DELAYED9 TID48 Finished RunGameStartOnBGThread in 585ms. We have 32558 total items. 10/15/2024 10:27:34 PM 0.592 SINGLEP DELAYED10 TID38 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 1,536ms 10/15/2024 10:27:34 PM 0.592 SINGLEP DELAYED11 TID38 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/15/2024 10:27:44 PM 0.592 SINGLEP DELAYED12 TID58 3204ms to read savegame 'Wolf/First Turn In Landing' to intermediate format. 10/15/2024 10:27:45 PM 0.592 SINGLEP DELAYED13 TID58 732ms to process 'Wolf/First Turn In Landing' data fully. 10/15/2024 10:27:45 PM 0.592 SINGLEP DELAYED14 TID58 Loaded tiles: 807 (841 cells) 10/15/2024 10:27:46 PM 0.592 SINGLEP DELAYED15 TID39 Finished RunGameStartOnBGThread in 99ms. We have 32558 total items. 10/15/2024 10:27:48 PM 0.592 SINGLEP DELAYED16 TID41 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 1,481ms 10/15/2024 10:27:48 PM 0.592 SINGLEP DELAYED17 TID41 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/15/2024 10:34:06 PM 0.592 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/15/2024 10:38:00 PM 0.592 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/15/2024 10:41:51 PM 0.592 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/15/2024 10:43:21 PM 0.592 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/15/2024 10:44:27 PM 0.592 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/15/2024 10:44:52 PM 0.592 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/15/2024 10:47:31 PM 0.592 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/15/2024 11:01:55 PM 0.592 SINGLEP DELAYED18 TID52 World saved in 2,289 ms 10/15/2024 11:02:58 PM 0.592 SINGLEP maxDesiredDistricts: 3 this.CountByDistrict.Count: 53 10/16/2024 12:03:25 AM 0.592 SINGLEP DELAYED19 TID51 World saved in 1,855 ms 10/16/2024 12:10:15 AM 0.592 SINGLEP DELAYED20 TID37 World saved in 2,313 ms 10/16/2024 12:14:34 AM 0.592 SINGLEP DELAYED21 TID60 World saved in 2,025 ms 10/16/2024 12:19:33 AM 0.592 SINGLEP DELAYED22 TID54 World saved in 2,271 ms 10/16/2024 12:21:12 AM 0.592 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/16/2024 12:30:54 AM 0.592 SINGLEP DELAYED23 TID43 World saved in 2,256 ms 10/16/2024 12:32:42 AM 0.592 SINGLEP DELAYED24 TID38 World saved in 1,980 ms 10/16/2024 12:35:22 AM 0.592 SINGLEP DELAYED25 TID42 World saved in 2,127 ms 10/16/2024 12:38:10 AM 0.592 SINGLEP DELAYED26 TID51 World saved in 2,325 ms 10/16/2024 12:41:00 AM 0.592 SINGLEP DELAYED27 TID44 World saved in 2,045 ms 10/16/2024 12:43:24 AM 0.592 SINGLEP DELAYED28 TID54 World saved in 1,976 ms 10/16/2024 12:50:45 AM 0.592 SINGLEP DELAYED29 TID53 World saved in 2,193 ms 10/16/2024 12:50:47 AM 0.592 SINGLEP DELAYED30 TID48 World saved in 2,011 ms 10/17/2024 11:22:41 AM SINGLEP Current directory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/17/2024 11:22:41 AM SINGLEP Opening Eyes (0.3600s) 10/17/2024 11:22:41 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.17763) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 with Max-Q Design graphicsDeviceID: 7200 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 16178 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/17/2024 11:22:40 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/17/2024 11:22:40 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16074143 appID: 2604860 10/17/2024 11:22:41 AM 0.592.1 SINGLEP Game Version: 0.592.1 (Main Game 10/17/2024 11:22:41 AM 0.592.1 SINGLEP Examining Inner Self (0.3515s) 10/17/2024 11:22:41 AM 0.592.1 SINGLEP Returning King (0.0200s) 10/17/2024 11:22:43 AM 0.592.1 SINGLEP Found 500 xml files in 248 folders in 1,358ms 10/17/2024 11:22:50 AM 0.592.1 SINGLEP Check For Extra Squires (8.6124s) 10/17/2024 11:22:50 AM 0.592.1 SINGLEP 500 Xml Files Parsed in 7,176ms 10/17/2024 11:22:50 AM 0.592.1 SINGLEP Gather Ancient Lifeforms (0.0012s) 10/17/2024 11:22:50 AM 0.592.1 SINGLEP Bring Ambassador To Dinner (0.3074s) 10/17/2024 11:22:50 AM 0.592.1 SINGLEP Update mod and expansion statuses! 10/17/2024 11:22:50 AM 0.592.1 SINGLEP Check Nearby Fiefdoms (0.0853s) 10/17/2024 11:22:51 AM 0.592.1 SINGLEP No resolution change was required. 10/17/2024 11:22:51 AM 0.592.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/17/2024 11:22:56 AM 0.592.1 SINGLEP Disperse Diaspora (5.9326s) 10/17/2024 11:22:56 AM 0.592.1 SINGLEP Wonder About Those Spiders (0.0743s) 10/17/2024 11:22:56 AM 0.592.1 SINGLEP Reassure Self (0.0442s) 10/17/2024 11:23:02 AM 0.592.1 SINGLEP Thinking Abstract Thoughts (5.9447s) 10/17/2024 11:24:22 AM 0.592.1 SINGLEP Sound Search (79.6971s) 10/17/2024 11:24:22 AM 0.592.1 SINGLEP Polishing Stones (0.1890s) 10/17/2024 11:24:22 AM 0.592.1 SINGLEP Making Connections (0.3183s) 10/17/2024 11:24:22 AM 0.592.1 SINGLEP 102.0 seconds total load time. Opening Eyes (0.4s) Examining Inner Self (0.4s) Check For Extra Squires (8.6s) Bring Ambassador To Dinner (0.3s) Disperse Diaspora (5.9s) Thinking Abstract Thoughts (5.9s) Sound Search (79.7s) Making Connections (0.3s) 10/17/2024 11:24:23 AM 0.592.1 SINGLEP Finished loading 6538 sprites from dictionaries! (2988 table rows waiting on them.) 10/17/2024 11:24:23 AM 0.592.1 SINGLEP Linked all icons to rows in 18ms. 10/17/2024 11:24:31 AM 0.592.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/17/2024 11:24:30 AM 0.592.1 SINGLEP DELAYED3 TID33 Finished loading all LevelType contents in 0.3s 10/17/2024 11:24:37 AM 0.592.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/17/2024 11:24:37 AM 0.592.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/17/2024 11:24:37 AM 0.592.1 SINGLEP DELAYED4 TID35 116.4 seconds total load time and post-editing time. 10/17/2024 11:24:37 AM 0.592.1 SINGLEP 589 materials found. 10/17/2024 11:24:37 AM 0.592.1 SINGLEP DELAYED5 TID39 1,463 pools initialized with 466,005 items in 383ms 10/17/2024 11:32:44 AM 0.592.1 SINGLEP DELAYED6 TID32 2727ms to read savegame 'Wolf/Saved On Exit Landing Turn 34' to intermediate format. 10/17/2024 11:32:45 AM 0.592.1 SINGLEP DELAYED7 TID32 1185ms to process 'Wolf/Saved On Exit Landing Turn 34' data fully. 10/17/2024 11:32:45 AM 0.592.1 SINGLEP DELAYED8 TID32 Loaded tiles: 807 (841 cells) 10/17/2024 11:32:46 AM 0.592.1 SINGLEP DELAYED9 TID47 Finished RunGameStartOnBGThread in 537ms. We have 31587 total items. 10/17/2024 11:32:50 AM 0.592.1 SINGLEP DELAYED10 TID29 Finished adding outdoor spots 441 cells, adding 3 spots in the process. This took 1,562ms 10/17/2024 11:32:50 AM 0.592.1 SINGLEP DELAYED11 TID29 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/17/2024 11:48:33 AM 0.592.1 SINGLEP DELAYED12 TID42 World saved in 1,699 ms 10/17/2024 12:12:02 PM 0.592.1 SINGLEP DELAYED13 TID49 World saved in 1,809 ms 10/17/2024 12:18:17 PM 0.592.1 SINGLEP DELAYED14 TID52 2376ms to read savegame 'Wolf/Autosave Landing Turn 39' to intermediate format. 10/17/2024 12:18:17 PM 0.592.1 SINGLEP DELAYED15 TID52 856ms to process 'Wolf/Autosave Landing Turn 39' data fully. 10/17/2024 12:18:17 PM 0.592.1 SINGLEP DELAYED16 TID52 Loaded tiles: 807 (841 cells) 10/17/2024 12:18:18 PM 0.592.1 SINGLEP DELAYED17 TID52 Finished RunGameStartOnBGThread in 102ms. We have 31603 total items. 10/17/2024 12:18:21 PM 0.592.1 SINGLEP DELAYED18 TID39 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 1,689ms 10/17/2024 12:18:21 PM 0.592.1 SINGLEP DELAYED19 TID39 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/17/2024 12:19:11 PM 0.592.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/17/2024 12:19:57 PM 0.592.1 SINGLEP DELAYED20 TID39 2688ms to read savegame 'Wolf/Autosave Landing Turn 39' to intermediate format. 10/17/2024 12:19:57 PM 0.592.1 SINGLEP DELAYED21 TID39 872ms to process 'Wolf/Autosave Landing Turn 39' data fully. 10/17/2024 12:19:57 PM 0.592.1 SINGLEP DELAYED22 TID39 Loaded tiles: 807 (841 cells) 10/17/2024 12:19:58 PM 0.592.1 SINGLEP DELAYED23 TID47 Finished RunGameStartOnBGThread in 107ms. We have 31603 total items. 10/17/2024 12:20:01 PM 0.592.1 SINGLEP DELAYED24 TID67 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 1,700ms 10/17/2024 12:20:01 PM 0.592.1 SINGLEP DELAYED25 TID67 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/17/2024 12:24:25 PM 0.592.1 SINGLEP DELAYED26 TID51 World saved in 1,969 ms 10/17/2024 12:29:04 PM 0.592.1 SINGLEP DELAYED27 TID69 World saved in 2,012 ms 10/17/2024 12:32:15 PM 0.592.1 SINGLEP DELAYED28 TID34 World saved in 1,963 ms 10/17/2024 12:38:37 PM 0.592.1 SINGLEP DELAYED29 TID67 World saved in 1,940 ms 10/17/2024 12:51:59 PM 0.592.1 SINGLEP DELAYED30 TID39 World saved in 2,071 ms 10/17/2024 12:54:05 PM 0.592.1 SINGLEP DELAYED31 TID38 World saved in 2,058 ms 10/17/2024 12:55:36 PM 0.592.1 SINGLEP DELAYED32 TID42 World saved in 1,954 ms 10/17/2024 12:59:20 PM 0.592.1 SINGLEP DELAYED33 TID42 World saved in 2,220 ms 10/17/2024 1:03:14 PM 0.592.1 SINGLEP DELAYED34 TID67 World saved in 2,069 ms 10/17/2024 1:05:05 PM 0.592.1 SINGLEP DELAYED35 TID45 World saved in 2,231 ms 10/17/2024 1:08:09 PM 0.592.1 SINGLEP DELAYED36 TID48 World saved in 2,312 ms 10/17/2024 1:09:31 PM 0.592.1 SINGLEP DELAYED37 TID48 World saved in 2,086 ms 10/17/2024 1:10:44 PM 0.592.1 SINGLEP DELAYED38 TID48 World saved in 2,097 ms 10/17/2024 1:13:55 PM 0.592.1 SINGLEP DELAYED39 TID46 World saved in 2,089 ms 10/17/2024 10:17:25 PM SINGLEP Current directory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/17/2024 10:17:25 PM SINGLEP Opening Eyes (0.2294s) 10/17/2024 10:17:25 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.17763) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 with Max-Q Design graphicsDeviceID: 7200 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 16178 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/17/2024 10:17:25 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/17/2024 10:17:25 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16074143 appID: 2604860 10/17/2024 10:17:25 PM 0.592.1 SINGLEP Game Version: 0.592.1 (Main Game 10/17/2024 10:17:25 PM 0.592.1 SINGLEP Examining Inner Self (0.1292s) 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Returning King (0.2934s) 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Found 500 xml files in 248 folders in 112ms 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Check For Extra Squires (0.6528s) 10/17/2024 10:17:26 PM 0.592.1 SINGLEP 500 Xml Files Parsed in 533ms 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Bring Ambassador To Dinner (0.0639s) 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Update mod and expansion statuses! 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Check Nearby Fiefdoms (0.0438s) 10/17/2024 10:17:26 PM 0.592.1 SINGLEP No resolution change was required. 10/17/2024 10:17:26 PM 0.592.1 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/17/2024 10:17:27 PM 0.592.1 SINGLEP Disperse Diaspora (1.0220s) 10/17/2024 10:17:27 PM 0.592.1 SINGLEP Wonder About Those Spiders (0.0806s) 10/17/2024 10:17:27 PM 0.592.1 SINGLEP Reassure Self (0.0359s) 10/17/2024 10:17:28 PM 0.592.1 SINGLEP Thinking Abstract Thoughts (0.5110s) 10/17/2024 10:17:30 PM 0.592.1 SINGLEP Sound Search (1.8727s) 10/17/2024 10:17:30 PM 0.592.1 SINGLEP Polishing Stones (0.1692s) 10/17/2024 10:17:30 PM 0.592.1 SINGLEP Making Connections (0.3196s) 10/17/2024 10:17:30 PM 0.592.1 SINGLEP 5.4 seconds total load time. Returning King (0.3s) Check For Extra Squires (0.7s) Disperse Diaspora (1.0s) Thinking Abstract Thoughts (0.5s) Sound Search (1.9s) Making Connections (0.3s) 10/17/2024 10:17:30 PM 0.592.1 SINGLEP Finished loading 6538 sprites from dictionaries! (2988 table rows waiting on them.) 10/17/2024 10:17:31 PM 0.592.1 SINGLEP Linked all icons to rows in 23ms. 10/17/2024 10:17:31 PM 0.592.1 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/17/2024 10:17:31 PM 0.592.1 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/17/2024 10:17:31 PM 0.592.1 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/17/2024 10:17:31 PM 0.592.1 SINGLEP DELAYED3 TID13 Finished loading all LevelType contents in 0.3s 10/17/2024 10:17:31 PM 0.592.1 SINGLEP DELAYED4 TID22 5.9 seconds total load time and post-editing time. 10/17/2024 10:17:31 PM 0.592.1 SINGLEP 589 materials found. 10/17/2024 10:17:31 PM 0.592.1 SINGLEP DELAYED5 TID7 1,463 pools initialized with 466,005 items in 430ms 10/17/2024 10:17:43 PM 0.592.1 SINGLEP DELAYED6 TID13 2651ms to read savegame 'Wolf/Saved On Exit Landing Turn 81' to intermediate format. 10/17/2024 10:17:44 PM 0.592.1 SINGLEP DELAYED7 TID13 1076ms to process 'Wolf/Saved On Exit Landing Turn 81' data fully. 10/17/2024 10:17:44 PM 0.592.1 SINGLEP DELAYED8 TID13 Loaded tiles: 807 (841 cells) 10/17/2024 10:17:45 PM 0.592.1 SINGLEP DELAYED9 TID25 Finished RunGameStartOnBGThread in 524ms. We have 30883 total items. 10/17/2024 10:17:47 PM 0.592.1 SINGLEP DELAYED10 TID18 Finished adding outdoor spots 441 cells, adding 13 spots in the process. This took 1,538ms 10/17/2024 10:17:47 PM 0.592.1 SINGLEP DELAYED11 TID18 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/17/2024 10:18:14 PM 0.592.1 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/17/2024 10:25:08 PM 0.592.1 SINGLEP DELAYED12 TID27 2382ms to read savegame 'Wolf/Saved On Exit Landing Turn 81' to intermediate format. 10/17/2024 10:25:09 PM 0.592.1 SINGLEP DELAYED13 TID27 840ms to process 'Wolf/Saved On Exit Landing Turn 81' data fully. 10/17/2024 10:25:09 PM 0.592.1 SINGLEP DELAYED14 TID27 Loaded tiles: 807 (841 cells) 10/17/2024 10:25:10 PM 0.592.1 SINGLEP DELAYED15 TID7 Finished RunGameStartOnBGThread in 110ms. We have 30883 total items. 10/17/2024 10:25:12 PM 0.592.1 SINGLEP DELAYED16 TID15 Finished adding outdoor spots 441 cells, adding 14 spots in the process. This took 1,642ms 10/17/2024 10:25:12 PM 0.592.1 SINGLEP DELAYED17 TID15 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/17/2024 10:42:45 PM 0.592.1 SINGLEP DELAYED18 TID33 2049ms to read savegame 'Wolf/Saved On Exit Landing Turn 81' to intermediate format. 10/17/2024 10:42:46 PM 0.592.1 SINGLEP DELAYED19 TID33 835ms to process 'Wolf/Saved On Exit Landing Turn 81' data fully. 10/17/2024 10:42:46 PM 0.592.1 SINGLEP DELAYED20 TID33 Loaded tiles: 807 (841 cells) 10/17/2024 10:42:47 PM 0.592.1 SINGLEP DELAYED21 TID17 Finished RunGameStartOnBGThread in 111ms. We have 30883 total items. 10/17/2024 10:42:50 PM 0.592.1 SINGLEP DELAYED22 TID31 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 1,653ms 10/17/2024 10:42:50 PM 0.592.1 SINGLEP DELAYED23 TID31 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/17/2024 10:57:28 PM 0.592.1 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/17/2024 11:35:50 PM 0.592.1 SINGLEP DELAYED24 TID38 World saved in 1,732 ms 10/17/2024 11:41:40 PM 0.592.1 SINGLEP DELAYED25 TID36 World saved in 2,182 ms 10/17/2024 11:46:24 PM 0.592.1 SINGLEP DELAYED26 TID31 World saved in 1,725 ms 10/17/2024 11:53:46 PM 0.592.1 SINGLEP DELAYED27 TID41 World saved in 1,865 ms 10/17/2024 11:58:03 PM 0.592.1 SINGLEP DELAYED28 TID35 World saved in 2,012 ms 10/18/2024 12:01:54 AM 0.592.1 SINGLEP DELAYED29 TID29 World saved in 1,805 ms 10/18/2024 12:04:07 AM 0.592.1 SINGLEP DELAYED30 TID31 World saved in 1,908 ms 10/18/2024 12:08:25 AM 0.592.1 SINGLEP DELAYED31 TID6 World saved in 1,758 ms 10/18/2024 12:13:05 AM 0.592.1 SINGLEP DELAYED32 TID7 World saved in 1,836 ms 10/18/2024 12:15:25 AM 0.592.1 SINGLEP DELAYED33 TID19 World saved in 2,017 ms 10/18/2024 12:43:09 AM 0.592.1 SINGLEP DELAYED34 TID34 World saved in 2,146 ms 10/18/2024 12:45:23 AM 0.592.1 SINGLEP DELAYED35 TID29 World saved in 1,979 ms 10/18/2024 12:47:45 AM 0.592.1 SINGLEP DELAYED36 TID30 World saved in 2,014 ms 10/18/2024 12:50:43 AM 0.592.1 SINGLEP DELAYED37 TID10 World saved in 1,888 ms 10/18/2024 1:02:00 AM 0.592.1 SINGLEP DELAYED38 TID12 World saved in 2,002 ms 10/18/2024 1:16:47 AM 0.592.1 SINGLEP DELAYED39 TID32 World saved in 2,259 ms 10/18/2024 1:20:44 AM 0.592.1 SINGLEP DELAYED40 TID39 World saved in 2,204 ms 10/18/2024 1:23:04 AM 0.592.1 SINGLEP DELAYED41 TID14 World saved in 2,054 ms 10/18/2024 1:29:34 AM 0.592.1 SINGLEP DELAYED42 TID41 World saved in 2,057 ms 10/18/2024 1:34:29 AM 0.592.1 SINGLEP DELAYED43 TID18 World saved in 2,198 ms 10/18/2024 1:37:17 AM 0.592.1 SINGLEP DELAYED44 TID17 maxDesiredDistricts: 2 this.CountByDistrict.Count: 19 10/18/2024 1:42:27 AM 0.592.1 SINGLEP DELAYED45 TID15 World saved in 2,231 ms 10/18/2024 1:43:37 AM 0.592.1 SINGLEP DELAYED46 TID11 World saved in 1,950 ms 10/18/2024 1:44:50 AM 0.592.1 SINGLEP DELAYED47 TID19 World saved in 2,046 ms 10/18/2024 1:49:09 AM 0.592.1 SINGLEP DELAYED48 TID26 World saved in 2,263 ms 10/18/2024 1:54:21 AM 0.592.1 SINGLEP DELAYED49 TID14 World saved in 2,123 ms 10/18/2024 1:55:50 AM 0.592.1 SINGLEP DELAYED50 TID39 World saved in 2,240 ms 10/18/2024 1:55:55 AM 0.592.1 SINGLEP DELAYED51 TID33 World saved in 2,002 ms 10/18/2024 1:56:11 AM 0.592.1 SINGLEP DELAYED52 TID32 World saved in 2,071 ms 10/18/2024 1:57:57 AM 0.592.1 SINGLEP DELAYED53 TID13 World saved in 2,105 ms 10/18/2024 1:59:17 AM 0.592.1 SINGLEP DELAYED54 TID40 Pruned autosave: 'E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Wolf/Saved On Exit Landing Turn 38.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/18/2024 1:59:17 AM 0.592.1 SINGLEP DELAYED55 TID40 World saved in 3,086 ms 10/18/2024 1:59:45 AM 0.592.1 SINGLEP DELAYED56 TID22 Pruned autosave: 'E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Wolf/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/18/2024 1:59:45 AM 0.592.1 SINGLEP DELAYED57 TID22 World saved in 2,262 ms 10/18/2024 1:59:54 AM 0.592.1 SINGLEP DELAYED58 TID7 2812ms to read savegame 'Wolf/Autosave Landing Turn 174' to intermediate format. 10/18/2024 1:59:55 AM 0.592.1 SINGLEP DELAYED59 TID7 1599ms to process 'Wolf/Autosave Landing Turn 174' data fully. 10/18/2024 1:59:55 AM 0.592.1 SINGLEP DELAYED60 TID7 Loaded tiles: 807 (841 cells) 10/18/2024 1:59:56 AM 0.592.1 SINGLEP DELAYED61 TID24 Finished FillAnyMissingSimBuildings, we had 28 new buildings, and 29882 total items. SkippedBuildings: 29854 AddedBuildings: 28 CellCountChecked: 841 10/18/2024 1:59:56 AM 0.592.1 SINGLEP DELAYED62 TID24 Finished RunGameStartOnBGThread in 165ms. We have 29882 total items. 10/18/2024 1:59:59 AM 0.592.1 SINGLEP DELAYED63 TID34 Finished adding outdoor spots 441 cells, adding 11 spots in the process. This took 2,009ms 10/18/2024 1:59:59 AM 0.592.1 SINGLEP DELAYED64 TID34 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 3:33:18 AM 0.592.1 SINGLEP DELAYED65 TID32 Pruned autosave: 'E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Wolf/Saved On Exit Landing Turn 18.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/18/2024 3:33:18 AM 0.592.1 SINGLEP DELAYED66 TID32 World saved in 2,489 ms 10/18/2024 10:28:58 AM SINGLEP Current directory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/ 10/18/2024 10:28:58 AM SINGLEP Opening Eyes (0.2032s) 10/18/2024 10:28:58 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.17763) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1060 with Max-Q Design graphicsDeviceID: 7200 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 6044 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 processorFrequency: 2208 systemMemorySize: 16178 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2024 10:28:56 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 10/18/2024 10:28:58 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 16090365 appID: 2604860 10/18/2024 10:28:58 AM 0.592.2 SINGLEP Game Version: 0.592.2 (Main Game 10/18/2024 10:28:58 AM 0.592.2 SINGLEP Examining Inner Self (0.1457s) 10/18/2024 10:28:58 AM 0.592.2 SINGLEP Returning King (0.3075s) 10/18/2024 10:29:00 AM 0.592.2 SINGLEP Found 500 xml files in 248 folders in 1,376ms 10/18/2024 10:29:05 AM 0.592.2 SINGLEP Check For Extra Squires (6.9668s) 10/18/2024 10:29:05 AM 0.592.2 SINGLEP 500 Xml Files Parsed in 5,583ms 10/18/2024 10:29:05 AM 0.592.2 SINGLEP Gather Ancient Lifeforms (0.0010s) 10/18/2024 10:29:05 AM 0.592.2 SINGLEP Bring Ambassador To Dinner (0.0450s) 10/18/2024 10:29:05 AM 0.592.2 SINGLEP Update mod and expansion statuses! 10/18/2024 10:29:05 AM 0.592.2 SINGLEP Check Nearby Fiefdoms (0.0913s) 10/18/2024 10:29:06 AM 0.592.2 SINGLEP No resolution change was required. 10/18/2024 10:29:06 AM 0.592.2 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 10/18/2024 10:29:13 AM 0.592.2 SINGLEP Disperse Diaspora (7.7548s) 10/18/2024 10:29:13 AM 0.592.2 SINGLEP Wonder About Those Spiders (0.0759s) 10/18/2024 10:29:13 AM 0.592.2 SINGLEP Reassure Self (0.0429s) 10/18/2024 10:29:18 AM 0.592.2 SINGLEP Thinking Abstract Thoughts (4.3459s) 10/18/2024 10:30:19 AM 0.592.2 SINGLEP Sound Search (61.5365s) 10/18/2024 10:30:19 AM 0.592.2 SINGLEP Polishing Stones (0.1497s) 10/18/2024 10:30:20 AM 0.592.2 SINGLEP Making Connections (0.2421s) 10/18/2024 10:30:20 AM 0.592.2 SINGLEP 81.9 seconds total load time. Returning King (0.3s) Check For Extra Squires (7.0s) Disperse Diaspora (7.8s) Thinking Abstract Thoughts (4.3s) Sound Search (61.5s) 10/18/2024 10:30:20 AM 0.592.2 SINGLEP Finished loading 6538 sprites from dictionaries! (2996 table rows waiting on them.) 10/18/2024 10:30:20 AM 0.592.2 SINGLEP Linked all icons to rows in 36ms. 10/18/2024 10:30:24 AM 0.592.2 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 10/18/2024 10:30:21 AM 0.592.2 SINGLEP DELAYED3 TID36 Finished loading all LevelType contents in 0.3s 10/18/2024 10:30:28 AM 0.592.2 SINGLEP DoAfterLoadLogic! Loaded 1070 level items, 55 categories, 21 external holders, 5 external LOD holders. 10/18/2024 10:30:29 AM 0.592.2 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 10/18/2024 10:30:28 AM 0.592.2 SINGLEP DELAYED4 TID33 90.8 seconds total load time and post-editing time. 10/18/2024 10:30:29 AM 0.592.2 SINGLEP 589 materials found. 10/18/2024 10:30:29 AM 0.592.2 SINGLEP DELAYED5 TID39 1,463 pools initialized with 466,005 items in 398ms 10/18/2024 10:30:43 AM 0.592.2 SINGLEP DELAYED6 TID6 2747ms to read savegame 'Wolf/Saved On Exit Landing Turn 176' to intermediate format. 10/18/2024 10:30:44 AM 0.592.2 SINGLEP DELAYED7 TID6 1080ms to process 'Wolf/Saved On Exit Landing Turn 176' data fully. 10/18/2024 10:30:44 AM 0.592.2 SINGLEP DELAYED8 TID6 Loaded tiles: 807 (841 cells) 10/18/2024 10:30:46 AM 0.592.2 SINGLEP DELAYED9 TID26 Finished RunGameStartOnBGThread in 658ms. We have 29882 total items. 10/18/2024 10:30:47 AM 0.592.2 SINGLEP DELAYED10 TID42 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 1,375ms 10/18/2024 10:30:47 AM 0.592.2 SINGLEP DELAYED11 TID42 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 10:32:24 AM 0.592.2 SINGLEP DELAYED12 TID46 2227ms to read savegame 'Wolf/Saved On Exit Landing Turn 176' to intermediate format. 10/18/2024 10:32:24 AM 0.592.2 SINGLEP DELAYED13 TID46 710ms to process 'Wolf/Saved On Exit Landing Turn 176' data fully. 10/18/2024 10:32:24 AM 0.592.2 SINGLEP DELAYED14 TID46 Loaded tiles: 807 (841 cells) 10/18/2024 10:32:25 AM 0.592.2 SINGLEP DELAYED15 TID6 Finished RunGameStartOnBGThread in 123ms. We have 29882 total items. 10/18/2024 10:32:28 AM 0.592.2 SINGLEP DELAYED16 TID26 Finished adding outdoor spots 441 cells, adding 0 spots in the process. This took 1,471ms 10/18/2024 10:32:28 AM 0.592.2 SINGLEP DELAYED17 TID26 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 11:01:21 AM 0.592.2 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 10/18/2024 11:24:27 AM 0.592.2 SINGLEP DELAYED18 TID63 2661ms to read savegame 'Wolf/First Turn In Landing' to intermediate format. 10/18/2024 11:24:28 AM 0.592.2 SINGLEP DELAYED19 TID63 1122ms to process 'Wolf/First Turn In Landing' data fully. 10/18/2024 11:24:28 AM 0.592.2 SINGLEP DELAYED20 TID63 Loaded tiles: 807 (841 cells) 10/18/2024 11:24:29 AM 0.592.2 SINGLEP DELAYED21 TID49 Finished RunGameStartOnBGThread in 127ms. We have 32558 total items. 10/18/2024 11:24:32 AM 0.592.2 SINGLEP DELAYED22 TID56 Finished adding outdoor spots 441 cells, adding 1 spots in the process. This took 1,995ms 10/18/2024 11:24:32 AM 0.592.2 SINGLEP DELAYED23 TID56 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 11:25:22 AM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 11:26:33 AM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 11:27:38 AM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: EarlySyndicateFollowers 10/18/2024 11:34:21 AM 0.592.2 SINGLEP DELAYED24 TID50 Pruned autosave: 'E:/Steam/steamapps/common/Heart of the Machine Playtest/PlayerData/Saves/Wolf/Autosave Landing Turn 3.save' (1 of 1 to prune from 61 total autosaves in this profile) 10/18/2024 11:34:21 AM 0.592.2 SINGLEP DELAYED25 TID50 World saved in 2,161 ms 10/18/2024 11:34:26 AM 0.592.2 SINGLEP maxDesiredDistricts: 4 this.CountByDistrict.Count: 53 10/18/2024 11:44:00 AM 0.592.2 SINGLEP DELAYED26 TID38 World saved in 2,086 ms 10/18/2024 11:46:16 AM 0.592.2 SINGLEP DELAYED27 TID63 World saved in 2,097 ms 10/18/2024 11:48:55 AM 0.592.2 SINGLEP DELAYED28 TID59 World saved in 1,837 ms 10/18/2024 11:52:59 AM 0.592.2 SINGLEP DELAYED29 TID6 World saved in 2,241 ms 10/18/2024 11:54:27 AM 0.592.2 SINGLEP DELAYED30 TID6 World saved in 3,789 ms 10/18/2024 11:54:35 AM 0.592.2 SINGLEP SimCommon.CurrentDialogMusicTag: AGIResearchers 10/18/2024 11:55:46 AM 0.592.2 SINGLEP DELAYED31 TID26 World saved in 2,063 ms 10/18/2024 11:56:50 AM 0.592.2 SINGLEP DELAYED32 TID38 World saved in 1,860 ms 10/18/2024 11:59:11 AM 0.592.2 SINGLEP DELAYED33 TID40 World saved in 2,164 ms 10/18/2024 12:05:24 PM 0.592.2 SINGLEP DELAYED34 TID42 World saved in 2,135 ms 10/18/2024 12:31:48 PM 0.592.2 SINGLEP DELAYED35 TID26 2739ms to read savegame 'Wolf/Autosave Landing Turn 30' to intermediate format. 10/18/2024 12:31:49 PM 0.592.2 SINGLEP DELAYED36 TID26 976ms to process 'Wolf/Autosave Landing Turn 30' data fully. 10/18/2024 12:31:49 PM 0.592.2 SINGLEP DELAYED37 TID26 Loaded tiles: 807 (841 cells) 10/18/2024 12:31:50 PM 0.592.2 SINGLEP DELAYED38 TID42 Finished RunGameStartOnBGThread in 122ms. We have 31603 total items. 10/18/2024 12:31:52 PM 0.592.2 SINGLEP DELAYED39 TID62 Finished adding outdoor spots 441 cells, adding 4 spots in the process. This took 2,013ms 10/18/2024 12:31:52 PM 0.592.2 SINGLEP DELAYED40 TID62 Finished adding initial NPC Guards for 302 pois, adding 0 guard NPCs in the process. This took 0ms 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:07 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:08 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:08 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:08 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:08 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 10/18/2024 12:33:08 PM 0.592.2 SINGLEP 'CommandModeHandler.HandleDeployMachineUnitType Error' error at DebugStage 100 System.NotImplementedException: The method or operation is not implemented. at Arcen.HotM.External.TheoreticalDeployedMachineActor.GetStatusIntensity (Arcen.HotM.Core.ActorStatus Status) [0x00001] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleGeneralAttackLogic_Inner (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapActor Target, Arcen.HotM.Core.CalculationType CalcType, Arcen.Universal.MersenneTwister RandIfNotPrediction, System.Boolean IsAndroidLeapingFromBeyondAttackRange, System.Single IntensityFromAOE, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Boolean ImagineAttackerWillHaveMoved, UnityEngine.Vector3 NewAttackerLocation, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, System.Boolean DoFullPrecalculation, Arcen.HotM.Core.AttackAmounts OverridingDamageAmounts, System.Boolean SkipCaringAboutRange, Arcen.Universal.ArcenCharacterBufferBase BufferOrNull, Arcen.Universal.ArcenCharacterBufferBase SecondaryBufferOrNull) [0x00842] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.External.AttackHelper.HandleAttackPredictionAgainstPlayer (Arcen.HotM.Core.ISimMapActor Attacker, Arcen.HotM.Core.ISimMapMobileActor Target, System.Boolean CheckCloakedStatus, System.Boolean CheckTakeCoverStatus, System.Boolean ImagineWillBeInCover, System.Int32 ImagineThisAmountOfAttackerHealthWasLost, Arcen.Universal.MersenneTwister Rand) [0x0001e] in <28ae3a6490f94a8cac128596a6c8766d>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleThreatLinesOrJustCalculationsAroundAFocus (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean ActuallyHandleLines, System.Boolean RenderAttacksAtOtherUnitsOfMine, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00625] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.ThreatLineData.HandleCalculationsWithoutDrawingYet (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimNPCUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00001] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.MoveHelper.DrawThreatLinesAgainstMapMobileActor (Arcen.HotM.Core.ISimMapMobileActor Actor, UnityEngine.Vector3 drawnDestination, Arcen.HotM.Core.ISimBuilding BuildingUnitWillBeAtOrNull, System.Boolean UnitWillHaveMoved, System.Int32& NextTurn_EnemySquadInRange, System.Int32& NextTurn_EnemiesTargeting, Arcen.HotM.Core.AttackAmounts& NextTurn_DamageFromEnemies, System.Int32& AttackOfOpportunity_EnemySquadInRange, System.Int32& AttackOfOpportunity_EnemiesTargeting, System.Int32& AttackOfOpportunity_MinDamage, System.Int32& AttackOfOpportunity_MaxDamage, Arcen.HotM.Core.ISimUnit AttackedUnitByPlayer, Arcen.HotM.Core.AttackAmounts PredictedAttack, Arcen.HotM.External.EnemyTargetingReason Reason, System.Boolean SkipThreatLinesFromDestination, Arcen.HotM.ExternalVis.ThreatLineLogic Logic) [0x00038] in <3083a947f63948c78df8606a3ac88ef6>:0 at Arcen.HotM.ExternalVis.CommandModeHandler.HandleDeployMachineUnitType (Arcen.HotM.Core.MachineUnitType unitType, System.Boolean IsHoverOnly, System.Boolean isMouseBlocked) [0x00420] in <3083a947f63948c78df8606a3ac88ef6>:0 |
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Thanks! * Fixed a recurrence of the "trying to place an android near to enemies causes exceptions" issue, which was caused by the introduction of some of the new combat mechanics yesterday. ** While this is an issue that has been reported before and fixed before, this is a fresh cause based off of the new mechanics. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 18, 2024 10:29 am | dlipiec | New Issue | |
Oct 18, 2024 10:29 am | dlipiec | Status | new => assigned |
Oct 18, 2024 10:29 am | dlipiec | Assigned To | => dlipiec |
Oct 18, 2024 10:29 am | dlipiec | File Added: save.save | |
Oct 18, 2024 10:29 am | dlipiec | File Added: HeartOfTheMachineLog.txt | |
Oct 18, 2024 10:30 am | dlipiec | Note Added: 0070354 | |
Oct 18, 2024 10:30 am | dlipiec | File Added: 29527.mp4 | |
Oct 18, 2024 10:30 am | dlipiec | Assigned To | dlipiec => Jan Kuzior |
Oct 18, 2024 10:38 am | mblazewicz | Relationship added | related to 0029444 |
Oct 18, 2024 11:21 am | dlipiec | Summary | Gameplay - Error message when trying to deploy an android => Exception - Error message when trying to deploy an android |
Oct 18, 2024 11:21 am | dlipiec | Description Updated | |
Oct 18, 2024 11:23 am | Jan Kuzior | Summary | Exception - Error message when trying to deploy an android => Exception - Error message appears when trying to deploy an android |
Oct 18, 2024 11:23 am | Jan Kuzior | Description Updated | |
Oct 18, 2024 11:24 am | Jan Kuzior | Category | Bug - Gameplay => Crash/Exception |
Oct 18, 2024 11:24 am | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Oct 18, 2024 12:38 pm | Wolfier | Note Added: 0070356 | |
Oct 18, 2024 12:38 pm | Wolfier | File Added: HeartOfTheMachineLog-2.txt | |
Oct 18, 2024 3:10 pm | Chris_McElligottPark | Status | assigned => resolved |
Oct 18, 2024 3:10 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 18, 2024 3:10 pm | Chris_McElligottPark | Fixed in Version | => 0.592.3 Command, Contemplate, And Remember |
Oct 18, 2024 3:10 pm | Chris_McElligottPark | Note Added: 0070364 |