View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029515 | Heart Of The Machine | Suggestion | Oct 17, 2024 11:49 am | Oct 17, 2024 11:51 am | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.592.1 The Law Fights | ||||
Summary | 0029515: Suggestion - Morale damage suggestion for enemy vehicle and mech units | ||||
Description | Description: Vehicle crews usually are harder to scare with infantry than the other way around, with the only aspects that could scare them would be odds shifting in player favour (Units around them dying) or receiving some kind of perceived damage. Hacking for example can immobilize and apply all sort of other de-buffs which would heavily lower any crew's morale, same goes for engine drills as receiving such status effects often means death in active combat situations. While enemy vehicles crew can evacuate during active combat since they have crew inside that isn't plugged in (if I understand this correctly). The Mech's pilot cannot escape their Mech during active combat and frankly it would make no sense for a mech to be able to retreat by disappearing the same way infantry units do (they're too large to blend in anywhere, and frankly not dealing with a guy in a mech that still has orders to fight you and not really any other choice sounds like a terrible idea.) This would necessitate an option to either capture them, perhaps through trying to knock them out through overwhelming them with fear, however humans are illogical creatures and when overwhelmed could act in multitude of different ways. Suggestions: - Make sure vehicles handle morale slightly differently than infantry - Consider making status effects like immobilized also apply heavy morale damage - Consider mechs receiving de-buffs when their morale gets low and when it runs out applying a status effect that could make them act in a random manner e.g.: - Attack closest units for x turns and surrender afterwards, - Faint so the unit is non lethally subdued or captured by the AI, - Stampede: Unit attempts to run away ramming anyone or anything in their way (Set their movement range to a specific amount and deal damage in area to anyone in range between points A and B unit disappears once they get far enough) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 17, 2024 11:49 am | mblazewicz | New Issue | |
Oct 17, 2024 11:49 am | mblazewicz | Status | new => assigned |
Oct 17, 2024 11:49 am | mblazewicz | Assigned To | => Jan Kuzior |
Oct 17, 2024 11:51 am | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |