View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029505 | Heart Of The Machine | Gameplay Idea | Oct 16, 2024 9:16 am | Oct 19, 2024 10:05 pm | |
Reporter | Liam | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.592 Pets, Morale, And Names | ||||
Fixed in Version | 0.592.4 Shell Companies | ||||
Summary | 0029505: Feature: Disable structure | ||||
Description | At present you can only demolish a building to stop it from consuming resources as far as I can tell. If this is an option and I just don't know it exists (currently in chapter one) it's not immediately obvious to me how to find it, nor could I locate a handbook entry. Adding an option to disable a building to stop it from consuming or producing resources to reduce imbalances without requiring you to rebuild it would be good. In my opinion this should be flagged in the outliner (n buildings disabled, click to jump to next) | ||||
Tags | No tags attached. | ||||
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I have consistently wanted to avoid having this, as I think it's a risk of having some players start micro-managing structures in a way that is detrimental to them. However, I think this is a request that is not going to go away, and will keep coming up from people. I have had enough time to think about it (people have been asking for like half a year), and I have some ideas that should be less-intrusive than I had feared. It will have to wait a few weeks, because I need to add a lot of things like the ability to predict cascading outcomes. But I'm noting this as thing I plan to do in November, probably mid-November. |
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Thanks! * Individual structures can now be paused via a button on the lower left stats panel. ** Structures that provide networking or electricity cannot be paused. ** In the build menu, there is also a new pause option like the delete option. It allows you to quickly pause structures, while also seeing their paused status at a glance. And it allows for a right-click to quickly unpause everything that is paused. ** I resisted adding this sort of functionality for a long time, because of some bad memories from how the resource converters were a pain in AI War 1, and basically how players can get into toxic micromanagement while trying to save a few resources. However, at this point it's really not something I can avoid having, as it will just be a request over and over (and a reasonable one at that), and this implementation is sufficiently user-friendly that I don't feel too worried about it. I'm glad I avoided this function for as long as possible, because it helped to tighten the general design, but now it's time to have it here. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 16, 2024 9:16 am | Liam | New Issue | |
Oct 16, 2024 1:43 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 16, 2024 1:43 pm | Chris_McElligottPark | Status | new => confirmed |
Oct 16, 2024 1:43 pm | Chris_McElligottPark | Note Added: 0070273 | |
Oct 17, 2024 7:54 pm | Chris_McElligottPark | Status | confirmed => minor fix for later |
Oct 19, 2024 10:05 pm | Chris_McElligottPark | Status | minor fix for later => resolved |
Oct 19, 2024 10:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 19, 2024 10:05 pm | Chris_McElligottPark | Fixed in Version | => 0.592.4 Shell Companies |
Oct 19, 2024 10:05 pm | Chris_McElligottPark | Note Added: 0070398 |