View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0029433 | Heart Of The Machine | Suggestion | Oct 1, 2024 11:28 am | Oct 8, 2024 2:28 pm | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | strongly considering | Resolution | open | ||
Product Version | 0.591.2 UI Revamp: Complete | ||||
Summary | 0029433: Suggestion - Ability to bind units to keys | ||||
Description | Description: I've noticed that in some scenarios (especially hacking) I'd like to jump with my camera between specific units but at the end of CH1 (start of CH2) I can have: 5 Androids, 3 Vehicles, and 1 Mech. Which in total is 9 units, cycling between them can get tedious and annoying, while telling them apart in the forces tab can be difficult especially when multiple units of the same type are deployed at the same time. Technically player can jump through the map mode to the desired location but while managing multiple "fronts" a disorientation could easily settle in and I could easily see the player getting lost (also it's not very convenient especially when using some of the densely populated lenses). This currently relatively minor annoyance has major potential of growing in scope as the game progresses and more active units will be available. Suggestion: - Add a functionality allowing to bind certain units and/or buildings to hotkeys (in case player wants to jump to tower or other "outposts" while no units are present in the vicinity) | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 1, 2024 11:28 am | mblazewicz | New Issue | |
Oct 1, 2024 11:28 am | mblazewicz | Status | new => assigned |
Oct 1, 2024 11:28 am | mblazewicz | Assigned To | => Anna Nowicka |
Oct 1, 2024 12:10 pm | Anna Nowicka | Assigned To | Anna Nowicka => Chris_McElligottPark |
Oct 8, 2024 2:28 pm | Chris_McElligottPark | Status | assigned => strongly considering |