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IDProjectCategoryLast Update
0029194Heart Of The MachineGameplay IssueJul 31, 2024 5:32 am
ReporterFluffiest Assigned To 
Status newResolutionopen 
Product Version0.576 Equipment Flexibility 
Summary0029194: Rear attack damage bonus on melee attacks seems random
DescriptionWhen you perform a melee leap attack, your robot moves to a seemingly-randomly-determined spot near to the target, and then attacks. Positional bonuses such as rear attack are applied based on the new position, not the starting position. This means that getting a rear attack bonus on a melee leap seems to be determined by luck alone.

I would prefer if melee leaps behaved in one of the following ways:
* Always get the from-behind bonus if available
* Never get the from-behind bonus
* Get a from-behind bonus based on the starting position of the move, not the destination.

This is a low-priority issue (the current situation *works*, it's just that the player can't influence whether or not they get the bonus), but with combat receiving something of a rework, it felt like a good time to bring it up.

I don't currently have a save with a good example of this, I'll see if an appropriate situation crops up when I play more though.
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related to 0029195 new Expansion of melee leap functionality 

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Issue History

Date Modified Username Field Change
Jul 31, 2024 5:01 am Fluffiest New Issue
Jul 31, 2024 5:32 am Fluffiest Relationship added related to 0029195