View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0029179 | Heart Of The Machine | GUI | Jul 30, 2024 10:02 am | Oct 15, 2024 5:06 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | feature for later | Resolution | open | ||
Summary | 0029179: Name unit classes. | ||||
Description | Related to this: Can there be an alternate option to scrapping that basically "recalls" the unit so it can be redeployed later? Giving people the opportunity to rename a unit is great, but then putting them in a position where they might have to destroy it and lose it forever feels Not Great. From Abhishek | ||||
Tags | No tags attached. | ||||
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Note to self: first through fifth names for each of these. You can set them, and it persists between timelines. Whenever a new one of these is produced for you, if the first name is not taken by any other unit, it will assign that. If it is, or is not specified, then it checks the second, and so on to the fifth. Keeps it much more simple. Don't use the "named things" mechanics, that would get super busy. |
Date Modified | Username | Field | Change |
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Jul 30, 2024 10:02 am | Chris_McElligottPark | New Issue | |
Oct 15, 2024 5:06 pm | Chris_McElligottPark | Note Added: 0070266 | |
Oct 15, 2024 5:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 15, 2024 5:06 pm | Chris_McElligottPark | Status | new => feature for later |